What is a hybrid tax? Why is there a hybrid tax?
I’m going to sticky this since it gets brought up more than almost any other topic.
We only recognize two types of classes for PvE purposes:
Can respec to fulfill a different role = hybrid.
Cannot respec to fulfill a different role = pure.
The roles are tank, healing and damage.
In our design, having two healing trees (priest) or half a tanking tree (druid) or three dps trees (DK) does not put these classes in different categories of hybridness. A hybrid is a hybrid.
It’s the roles that your class lets you do that is important, not how those roles are organized into talent trees. The paladin is one way to organize the trees (a tanking tree, healing tree and melee dps tree) but not the only way. However, there is a reason we don’t do this for every class — it would be boring.
In our design, the pure dps classes (hunter, mage, warlock and rogue) should do slightly higher dps than hybrid damage-dealers all things being equal. All things are rarely equal. Player skill, gear, raid comp, latency, random luck and most importantly the specifics of the encounter will often favor one class, spec or player over another.
The reason we want pures to so slightly higher damage is that pures can only fulfill one role. If your guild or raid has no more need for damage-dealers, there is no way for these classes to raid with you. By contrast, the six other classes always have the option to respec for another role either temporarily or for the long haul.
The Blizzard definition of hybrid in this context has nothing to do with whether you can perform multiple roles within a single fight or even within a single raid. It has more to do with the potential for your class to ever fulfill more than one role.
Likewise, the Blizzard definition of hybrid in this context has nothing to do with the power of certain buffs or class synergy. We want all classes to bring useful tools to the raid.
Just because you’re not interested in doing anything other than damage does not qualify your class as a pure as long as the option to change roles is there. For the pure classes the only option is to reroll. We think the pure classes would start to disappear over time, at least from high-end raiding, if there was no advantage for being a pure. The hybrid advantage is flexibility.
There is not a “5% rule” that says pures should be 5% higher than hybrids in every circumstance. Again, most of the time other factors such as the encounter specifics will have a greater effect. The “5% rule” was either something a player suggested that stuck or something we threw out at some point as an example. It isn’t a hard and fast rule. We aren’t going to provide a hard and fast rule because players would then attempt to invoke that rule every time they thought their damage was too low instead of exploring other ways to improve their character’s performance.
This philosophy largely evolved in Wrath of the Lich King and is the design we plan on carrying forward to Cataclysm. In vanilla WoW, every class typically had one role. In BC, we tried to promote other roles for some classes, but we still didn’t make everyone play by the same rules. Warriors, and I hate to pick on them, were intended to be the best tank while also deliver dps that we would now label as competitive with rogues. By contrast, druids, paladins, priests and shaman were intended to be competitive healers, but have dramatically lower dps than pures and warriors. Likewise, druids, paladins, priests and shaman brought many unique and powerful buffs that were intended to compensate for their low dps. We spread these buffs out to a much greater degree in Lich King, and plan on refining that implementation for Cataclysm.
TLDR:
Hybrid = can respec to fulfill a different role (damage, tanking, or healing).
Hybrid != can fill multiple roles at the same time.
Hybrid != has awesome, amazing buffs or utility.
Hybrid != pure. Beyond that, there are no shades of gray among hybrids.
In general, we ask that players focus their feedback more on class mechanics and what is fun or not fun about the classes and not simply on “My dps is too low so you must buff me.”
(Source)
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Thundal, may I just say one thing. Mages.
Excepting the fights which were tailored to mage tank, they’re DPS.
Just sayin’
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@Endblade:
I fully agree, but it’s like that for EVERY class. I have two main specs I run: AoE (Levelling guildies/trash pulls/whelps) via Focused Attacks + Vitality (38/33/0) and the EJ cookie-cutter Axe/Sword spec for Raid DPS.
I’m saying there are no pures, anymore, and that it ended when BC was released. Warlocks were Raid Tanks in BC, Hunters used to be able to (can?) OT, and Rogues could 100% avoidance tank in BC, and can still Evasion tank to make time for, say a Rebirth of an OT, in a pinch.
This has changed slightly in Wrath, for various reasons (no resist encounters for locks to tank/VoidWalker Health Nerf, Dodge Nerf for rogues, levelling progression/stat changes for pets), but I still believe it’s a valid point.
I was not arguing whether it was good or bad, but rather that the idea of “pure” was removed in most facets.
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Thundall, what your saying might sound correct to other classes, but the Death Knight is an amazingly versatile class. Blood Tanks always (or atleast the good ones) stack stamina (of course after other key things are made, Defense, Avoidance, Spec) and their tree focuses the best on High health. Great for single target leveling too. The Frost tank has plenty of cool downs and work very well. Unholy tanks, although rare, are amazing for AoE encounters. Their buffed diseases help with AoE tps gained and their Death and Decay is also very amazing for this as well. I know that Most pvper’s are unholy, it is great for that, enough said… And blood, from what I’ve seen for quite a while is the best dps spec. I know that sometimes unholy beats them, but with the same luck, gear, and skill, they surpass everyone. I currently use 2 specs, blood single target and Unholy AoE. I AoE tank onyxia all the time. And I can always switch more than 3 times depending on trash and boss, take Ulduar for example. On the way past Auriaya, single target, through hodir’s gauntlet, AoE. It only costs a 1000g so buy it if you have the spare copper.
What I’m trying to say is that Death Knights are a major hybrid class and are used for this a lot. They have different capabilities whether it is Tanking or Dpsing. Just keep in mind, there a hero class for a reason, and this class was made into what Blizzard wanted the classes to be like, im not saying it wont change though. I expect they will all change.
Good luck with your travels, just my two copper, no need to correct my spelling errors, sorry for them by the way.
-Endblade
Versatile and useful Death knight
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To the earlier comments, there is no pure healing class. All healing classes are hybrids. Droods, priests, shammys, and pallys. If blizz were to make a pure healing class, then that class would, by their definition, be a little better at their job in equal circumstances.
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The “Law of 5%” is an old term that came from EQ&UO devs (not sure which was first in announcing the rule) when they were talking about differences between Pures and Hybrids.
As a rogue who’s OT’d in raids via Evasion + Dodge gear (in BC with 100% avoidance, and also a few times in Wrath, as needed), I’d say that there’s no real “pure” in WoW. These concepts were thrown away when Blizz stopped the “three trees for three reasons” metality… every tree had a purpose: One of levelling, one for PVP, one for PvE, and it was pretty established this was the case.
just a little food for thought, from the point of view of one watching the timeline ^_^
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So uh, explain why even post nerf pallies still crush dps, while remaining the best tank healer while also possessing the most robust toolset for tanking.
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shadowpriests do fine dps. they’re also getting buffed in 3.3
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