Holy Paladin – Mana Regen / Throughput Stats
Written by Wildchild.

Another very nice forum post found on wow-europe forums. This one is written by Shiria of Lightbringer.

Walkthrough of the important Holy Paladin Stats for both Mana regeneration and Throughput.

Mana regeneration Stats:

For the Holy Paladin mana regeneration while casting is affected by three stats. Intellect, Mp5 and Crit rating. Let’s do an itempoint comparison to see what you get from each stat.

Intellect:

100 itempoints of Intellect will give you in terms of mana (with kings):

1815 initial mana and increase to your max level.
37.81 Mp5 worth of Mana from Divine Plea (on cooldown)
18.15 Mp5 worth of Mana from Divine Plea (used once per 2 minutes)
16.3 Mp5 worth of mana from Replenishment (90% uptime)
0.72% Crit rating
24 spellpower

Additionally these are possible:
7.56 Mp5 from Mana Tide Totem, on CD per Shaman
18.15 Mp5 from Revitalize (Maximum Average, 100% WG and Rejuvination)
4.54 Mp5 from Arcane Torrent on CD (if you’re a blood elf)
72.6 Extra mana per Seal of Wisdom proc.

The mana from Crit will depend on your casting model. This is per minute scenarios.

A: 40 HL
B: 30 HL + 14 FoL
C: 20 HL + 25 FoL + 2 HS
D: 10 HL + 30 FoL + 10 HS
E: 0 HL + 44 FoL + 10 HS

  • To start with, these scenarios assume you’re at the Haste soft-cap and that you’re keeping up beacon, judgement and SS. (If you’re not at the Haste soft cap you’ll be casting less than this and the value of crit will go down further)

The Value of Crit in terms of Mp5 for these Scenarios:
A: 9.1 Mp5
B: 7.6 Mp5
C: 6.2 Mp5
D: 5.4 Mp5
E: 3.9 Mp5

So in total: 100 itempoints of Intellect is worth: 1815 initial mana + 24 SP + 36 – 93.5 Mp5 + 72.6 extra mana per SoW proc.

Crit Rating:

Ok, so lets look at Crit rating. For the same amount of 100 itempoints we get 2.17% crit.
Using the four scenarios I already detailed under intellect that gives us:

A: 27.5 Mp5
B: 22.9 Mp5
C: 18.7 Mp5
D: 16.3 Mp5
E: 11.6 Mp5

So in total: 100 itempoints of Crit rating is worth: 11.6-27.5 Mp5 worth of mana returns.

But I remind you that this is at the Haste soft cap. Without any haste at all you would be casting 20.6% fewer heals and it would decrease the value of crit down to 9.2 – 21.8 Mp5

Mp5:

Mp5 doesn’t require any complicated models or anything. For 100 itempoints you get 50 Mp5.

Mana Regeneration Stat Summary:

If we bring that together you get for 100 itempoints spent on:

Intellect: 1815 initial mana + 24 SP + 36 – 93.5 Mp5 + 72.6 extra mana per SoW proc.
Mp5: 50Mp5
Crit rating at 676 Haste: 11.6 – 27.5 Mp5
Crit rating at 0 Haste: 9.2 – 21.8 Mp5

So it’s obvious that Intellect here has the largest potential for mana returns, with Crit being the least interresting.

Throughput Stats:

The throughput stats for a Holy Paladin is Haste, Crit Rating and Spellpower. To examine the values of these stats we need a Test dummy, a generic holy Paladin.

  • With raidbuffs naked a Holy Paladin will end up at about 18% Crit. Since we get intellect on all our gear as long as you’re not naked you will have more crit than that. With Intellect from gear and no crit rating you’ll end up between 20 and 25% Crit. Let’s assume 22% as an average value.
  • Let us furthermore assume that whatever gear he is wearing will net him 2200 sp raidbuffed.

Beyond this, the generic Paladin has zero haste. All other stats are irrelevant to this comparison.

  • Let us furthermore assume that he has only specced down the Holy tree. The additional crit in the retri tree and the extra healing from Divinity in prot tree etc. is not limited by what stat you prefer. You can spec into them regardless and because of that we’ll ignore them.
  • A lot of Holy Paladins attemt to get and surpass the Haste soft cap so let’s use that point as a basis for our comparison. To get the soft cap you’ll need 676 Haste. If the itempoints were spent on Crit rating would give you 14.67% Crit. If you spent it on additional spellpower it would net you 811 more.

Thus the Haste and Spellpower focused Paladins will have the following crit amounts:
FoL: 22%
HL & HS: 28%

While the Crit Paladin will get:
FoL: 36.7%
HL & HS: 42.67%

To determine just how much throughput you’ll be able to achieve with this you need to know the size of the heals for each Paladin. Note that I am applying the crit rating directly into the size of the average heal.

That means each spell the average heal is:

Haste Holy Light: 12004
Crit Holy Light: 12777
SP Holy Light: 13853

Haste Flash of Light: 4025
Crit Flash of Light: 4291
SP Flash of Light: 5105

Haste Holy Shock: 5790
Crit Holy Shock: 6163
SP Holy Shock: 6677

Now we just have to know how often you can cast the spells.

Cast times
HL with Crit / SP: 1.68s
HL with Haste: 1.33s
FoL with Crit / SP: 1.26s
FoL with Haste: 1.0s

  • Keeping up Beacon, Judgement and SS will take 6 GCD per minute or 6s for the Haste paladin and 9s for the Crit and SP Paladin. That will have to be deducted from the avilable time for casting actual heals.

For one minute of casting, how many heals can be achieved?

Holy Light:
Haste Paladin: 40
Crit Paladin: 30

Flash of Light:
Haste Paladin: 54
Crit Paladin: 40

Holy Shock: It’s obviously limited to the cooldown, so all builds will at best get 10 per minute,

  • These numbers are of course assuming that no cast is in conflict with keeping up Beacon, SS or Judgement. Furthermore since we’re assuming that we keep up SS, we might as well assume maximum FoL Hot use (which is 5 per minute), assuming you’re casting FoL at all.

So for straight up spam one minute of casting will yield the paladins the following amount of Raw Healing.

Holy Light:
Haste Paladin: 480 160
Crit Paladin: 383 310
SP Paladin: 415 590

Flash of Light:
Haste Paladin: 217 350 + 20 125 (FoL HoT) = 237 475
Crit Paladin: 171 640 + 21 455 = 193 095
SP Paladin: 204 200 + 25 525 = 229 725

Holy Shock:
Haste Paladin: 57 900
Crit Paladin: 61 630
SP Paladin: 66 770

  • So as you can see.. the Haste Paladin has the capability of doing more healing than both the Crit Paladin and the Spellpower Paladin and by a fairly large amount at that. The only spells where the crit or sp paladin will do more with is for Holy Shock and the FoL HoT but they are both limited use.
  • Any combination of spellchoices for healing will give you more throughput using Haste rather than the other two stats in an itempoint comparison.
  • There is another consideration to make. Once the Haste Paladin has reached the soft-cap he will have peaked his output on Flash of Light. There is no way for him to get any more healing without getting other stats.

Getting more haste will however still give more healing for Holy Light. Just for comparison let’s see what the raw healing achievable will become if you’re able to double the amounts of Haste / Crit and SP that the Generic Paladin had above. It would mean that the Haste Paladin would have a HL casttime of 1.10s, allowing 49 casts, rather than 40. The Crit Paladin will get another 14.67% and the SP Paladin another 811 spellpower.

Holy Light:
2x Haste Paladin: 588 196
2x Crit Paladin: 404 880
2x SP Paladin: 471 030

Flash of Light:
2x Haste Paladin: 217 350 + 20 125 (FoL HoT) = 237 475
2x Crit Paladin: 180 560 + 22 570 = 203 130
2x SP Paladin: 247 400 + 30 925 = 278 325

Holy Shock:
2x Haste Paladin: 57 900
2x Crit Paladin: 65 100
2x SP Paladin: 75 640

What’s notable is that for Holy Light the Haste Paladin pulls away and increase the gap to the other two. 25.3% lead to 45.3% when compared with Crit and 15.5% lead to a 24.9% lead compared with Spellpower.

  • As we know the Haste Paladin was already peaked for Flash of Light, but even with twice the amount of itempoints Crit rating can’t overtake. The Spellpower Paladin will however do so by a fair amount.
  • By that I would conclude that up to the Haste cap you will benefit more by focusing on Haste rather than Spellpower or Crit. Beyond the Haste cap however it will depend on how you’re casting. If you’re predominantly casting Holy Light then stick to Haste, otherwise Spellpower might be worth considering.

TLDR Summary:

Mana returns for 100 itempoints spent on:
Intellect: 1815 initial mana + 24 SP + 36 – 93.5 Mp5 + 72.6 extra mana per SoW proc.
Mp5: 50Mp5
Crit rating at 676 Haste: 11.6 – 27.5 Mp5
Crit rating at 0 Haste: 9.2 – 21.8 Mp5

Throughput achievable for a 2200sp Paladin spending itempoints on 676 Haste or 14.67% Crit or 811 spellpower, while keeping up Beacon, SS and Judgement.

1min Holy Light spam:
Haste Paladin: 480 160
Crit Paladin: 383 310
SP Paladin: 415 590

1min Flash of Light spam:
Haste Paladin: 237 475
Crit Paladin: 193 095
SP Paladin: 229 725

1min Holy Shock (cooldown limited):
Haste Paladin: 57 900
Crit Paladin: 61 630
SP Paladin: 66 770

Clearly Haste is the superior stat.

At this point Haste has reached it’s peak for Flash of Light since the casting time can’t be reduced further. If you assume twice the amount of itempoints spent on each stat in the above calculation you will find that for Holy Light will pull away. 25.3% lead compared with Crit increase to 45.3% lead and a 15.5% lead to Spellpower increase to a 24.9% lead. For Flash of Light the situation is naturally different.
FoL:
2x Haste Paladin: 237 475 (same as before)
2x Crit Paladin: 203 130
2x SP Paladin: 278 325

Crit still can’t overtake Haste, but Spellpower is clearly better for Flash of Light.

I hope you’ve had a good read.

Disclaimer:
If I’ve made any calculation errors anywhere that will affect the result, please let me know and I will have a look at it.

15 Comments so far

  1. Thundal
    November 7th, 2009

    | 8:32 am
    Finally a set of number crunching to show my guild for this. Most others thought I was crazy to not stack int by itself.

    Hot debate. What do you think? Thumb up 9 Thumb down 9

  2. November 7th, 2009

    | 8:51 am

    Hidden due to low comment rating. Click here to see.

    Poorly-rated. Like or Dislike: Thumb up 5 Thumb down 12

  3. Hiroaki
    November 7th, 2009

    | 9:12 pm
    Very useful information, still, we need to think about the mana…

    More Haste = More (HL or FoL) per minute = You will need mroe mana

    Assuming that you spam FoL you’ll better go for SP, it costs less mana and there’s only a difference of 7000 healing points, something really easy to get with 2 Flash of Light, about 700 mana points and 3 seconds, that’s nothing! =D

    Well-loved. Like or Dislike: Thumb up 17 Thumb down 0

  4. Bismark
    November 8th, 2009

    | 6:32 am
    I agree with Hiroaki. Mana management becomes an issue with more haste. Also big heals and too many crits tend to lead to alot of useless ‘overhealing’.

    I think the most effective mana mangement to heals output spec, is a balance of haste to mp5, and stack SP to max Heals per unit of mana. of course this is for a FoL spamer like myself.

    Problems are that, sustaining HL is a struggle, as you tend to forgo INT and you burn your mana so very fast. Also how mush Heals per Second can a MT possibly need?!?!?!

    My UB FL cast(gear needs work) will do 5320 HpS and then there’s HSs you squeeze in.
    Thankyou for the number crunching i did find it very interesting.

    Well-loved. Like or Dislike: Thumb up 13 Thumb down 1

  5. ReignOfPower
    November 8th, 2009

    | 6:39 pm
    I’m in love with pally healing. This post confirms what I’ve suspected for so long. I wish that I would have seen this earlier. I was in a heated debate with a pally that swore upon stacking a lot of crit, and bashed me for specing into Divine Sacrifice for more mitigation, which ultimately would lower my crit rating. Haste forever pwns, and I’m glad to know there is a post out here to prove it.

    Hot debate. What do you think? Thumb up 6 Thumb down 3

  6. Larypotter
    November 9th, 2009

    | 9:06 am
    Mp5 really doesnt play a huge factor in paladin healing anymore if you understand the base context of the game. With Judgment of Wisdom/Seal of Wisdom up anytime your in melee combat you should be at ~95% mana. There are very few boss fights that have a continuous AoE effect going at all times. If you treat paladin healing the way you treat melee dps you should never have a problem with mana regeneration. You can spam Holy shock/Holy Light all day long and never worry about mana regen as long as your doing some form of melee combat. In multiple 25 man raids (Ulduar/ToC) ive ended combat after a large boss fight healing the main tank and been at 100% mana. Stacking Haste, Crit, or Spell Power all based on personal preference is fine but in almost all cases Mp5 is a total waste if your not too retarded to run away when deadly boss mods is screaming at you to MOVE OUT OF THE AoE.

    Hot debate. What do you think? Thumb up 4 Thumb down 5

  7. Anon
    November 9th, 2009

    | 9:30 am

    Although the comparison is not between haste and intellect, I wonder which would be better for a yellow gem. Since my intellect is increased by 22% with kings, talents, and a meta gem, would haste still hold its own against the crit, SP and mana regen that comes from a larger amount of intellect?

    Like or Dislike: Thumb up 2 Thumb down 1

  8. ATTHEREADY
    November 9th, 2009

    | 10:02 am

    Hidden due to low comment rating. Click here to see.

    Poorly-rated. Like or Dislike: Thumb up 4 Thumb down 8

  9. Maddpally
    November 13th, 2009

    | 3:04 pm

    Hi, maybe I’m missing something, but can someone explain to me how does 100 item points in MP5 translate to 50MP5? Wouldn’t it be a 1:1 translation (i.e. 100MP5)?

    Like or Dislike: Thumb up 3 Thumb down 1

  10. Wyadevil
    December 4th, 2009

    | 5:38 pm

    Interesting, but there’s one flaw about praising the mp5 increase from haste and that would be the greater amount of mana you consume since you cast more spells than a crit or SP paladin. I also assume that a 1 minute holy light spam requires a 30k mana unbuffed pala, and isn’t accessible to most ppl.
    Just to make a quick summary with your numbers:

    “For one minute of casting, how many heals can be achieved?”

    Holy Light: (Holy light costs around 1.1k mana, depending on glyphs and Librams, but just to make it easy let’s say 1k)
    Haste Paladin: 40 = 40k mana used
    Crit Paladin: 30 = 30 k mana used

    Mp5 returns:
    Crit rating at 676 Haste: 11.6 – 27.5 Mp5
    Crit rating at 0 Haste: 9.2 – 21.8 Mp5
    Let’s use the best case scenario:
    676 Haste: 27.5 Mp5 x 60s/5 = 330 mana
    0 Haste: 21.8 Mp5 x 60s/5 = 261.6 mana

    That means a crit pala will have used 10,000 – 330 + 261.6 = 9931.6 mana less than the haste paladin.

    And about 4 or 5 k mana spamming FoL.
    I agree that haste certainly gives more Hps output than the other specs. But I would just warn people that it requires a very high gear level and intellect amount to use this specialization. Also haste might be great for short combats but in the long run you might have to sit in a corner and QQ because you run OOM while the other palas can continue casting. Using a Haste spec also requires using Divine Plea much more often than crit/sp spec which also means another 15 seconds of QQ from the haste pala.

    Like or Dislike: Thumb up 3 Thumb down 1

  11. Wyadevil
    December 4th, 2009

    | 5:43 pm

    btw to rapidly explain the 100 item points, 1 epic gem = 20 item points, 1 epic gem gives 20 intellect while it only gives 10 mp5, so 5×20 = 100 int while 5×10mp5 = 50 mp5

    Like or Dislike: Thumb up 3 Thumb down 0

  12. Leepi
    December 7th, 2009

    | 11:06 am

    Wyadevil, I almost feel sorry for you having to type that up and not realizing that in a raid situation, there is replenishment, wisdom and shaman totems to help with regen…

    Like or Dislike: Thumb up 0 Thumb down 2

  13. mag64
    December 19th, 2009

    | 7:30 pm

    Hidden due to low comment rating. Click here to see.

    Poorly-rated. Like or Dislike: Thumb up 0 Thumb down 3

  14. Arnoch
    February 18th, 2010

    | 9:44 pm

    This is all very good information. I would just like to add on a bit.
    On my holy pally I started out as a FoL spammer until I got the gear to be a haste->HL spammer. Now, as for running out of mana, proper CD use helps a lot. Starting with Divine Illumination, then at 50% mana or so using Divine Plea + Avenging Wrath + SP Trinket to keep the heals flowing and the mana bar at a decent level, followed, if needed, by a pot and (for blood elves) Arcane Torrent, then starting the rotation over again. Proper CD timing/rotation certainly is key to the haste->HL spammer, but when it’s done right, it can be a great way to heal as a pally especially when considering that you aren’t always needing to cast.
    Either way, great guide!

    Like or Dislike: Thumb up 2 Thumb down 1

  15. Hallibel
    April 8th, 2010

    | 1:04 am

    On my holy paladin, I pretty much gem all my gear with intellect unless the socket bonus is worth getting (or need to meet the meta gem), in which case I use either sp/intel, or intel/mp5. But what I do when raiding is pretty much spam FoL until the tank looks like he’s starting to drop a lot, in which case I use Divine Illumination and a SP trinket(because it has a shorter cooldown than Avenging Wrath), and HL until the situation is cooled down. But you have to think… Without so much mana, how far could you go? What if the other healer dies and it’s just you? You NEED the mana to be able to crank out those big heals to finish off the boss. Yeah, you might be able to squeeze in a judgement for your 1k w/e mana, but that’ll only last you one HL (IF) you even get the mana proc. In a situation where you’re by yourself, you wont have the time to run up to the boss and get some melee hits for mana, either… So the way I look at it, it’s kind of a situation dependency. While some others might say something like “If you had the haste, you could of healed the other healer fast enough and he/she would have never died therefor you’re not by yourself,” I’ll just say “What if they were 1-shot?” Remember, they ARE a healer.. Meaning they dont stack health/armor, and can easily be crit… But really, why would you even need to spam HL? Have you ever checked how much overhealing you’ve done with recount after a fight? Probably a lot. So why not just spam FoL until the tank or a raid member starts to drop? And even with a raid member, all you have to do is Holy Shock, and Flash of Light… Holy Shock will even let you instant cast FoL if it crits, and save you more mana. Plus, if your Holy Shock crits, it’ll most likely get that DPS back to full health, letting you just insta-Flash the tank.. Even more mana saved! Now dont get me wrong… When the fight is almost over, and I look up and see I have 80% mana, and a Bloodlust/Heroism is activated, I go on a HL frenzy just to get some numbers out and hit top of healing charts >.> But all’s well! and even if the battle doesnt end by the time BL/Heroism is up, all I have to do is judge and whack once or something.. And if in a situation where I go out of mana, just Divine Plea>Divine Illumination>Avenging Wrath>SP Trink, and cast… You gain a lot of mana (especially with frost emblem ‘Chance on Cast’ effect proc active), yet still pull off about the same heals.
    But like others have said before me…
    Thank you for the insane number crunching, and great guide.

    Like or Dislike: Thumb up 0 Thumb down 0

Leave a reply