Guide: Use of Totems
Written by Wildchild.

Useful guide on the use of totems in pvp environment by Imperial of Boulderfist EU. Source of this guide is wow-europe forums.

After watching both in game and pvp videos, i noticed the poor use and just lack of totems used by many people. So I thought id post a helpful thread i originally made for my guild.

Some information on totem usage against opposing classes shaman may encounter.

Feel free to also improve upon something below which i may have incorrect or have missed out as the post was made quite a while ago. Please keep in mind the majority of my perspective is from a Restoration Shaman PoV.

Shaman VS Hunter

Earth Totems

  • Earthbind > Used in conjunction with Frost shock to keep the opposing hunter within close combat.

Water Totems

  • Fire Resistance Totem > with soo many survival hunters nowadays this is useful to negate a chunk of dmg from explosive shot.
  • Cleansing Totem > Placed to cure Wyvern Sting mostly Serpent sting is easy enough to manually remove.

Fire Totems

  • Searing Totem > is an option but is likely out ranged.
  • Magma totem > Place immediately after snake trap to kill the pesky snakes instantly.

Air Totems

  • Grounding > can be used to absorb “Freezing Trap” (not Frost Trap)

Shaman VS Mage

Earth totems
:

  • Not much use here, maybe Stoneclaw as a minor use, to protect other totems if they tend to lance ur totems away.

Water Totems

  • -Mana Spring > keep the mana pool nice
  • Fire Resistance > dependant on mages spec, place down for incoming fire dmg.

Fire Totems

  • Searing Totem > Keeps the dmg rolling and the combat on them.
  • Frost resist > dependant on spec, place down for incoming frost dmg.

Air Totems

  • Grounding > Absorb the hefty hits you may take, but be mindful use late in the enemys cast and save it for the large hits.
  • Windfury Totem > Waaa..? Being as many players fail to read totems and judge the totem by its colour its quite easy to use windfury as a fake Grounding totem.

Shaman VS Rogue

Earth Totems

  • Stoneskin > useful if u can get it down before the initial jump to negate dmg.
  • Earthbind > Help Slow target as u gain distance using Ghost Wolf

Water Totems

  • Cleansing Totem > remove those nasty poisons, you’ll most likely also need manually cure in addition to this.

Fire Totems

  • Fire Nova Totem > Push out that extra dmg.
  • Searing Totem > Keep up the pressure and the combat on them.
  • Flametongue > Can be used to boost power of heal spells and Earth Shield

Air Totems

  • Very little use, Natures Resistance can be used to resist some of the poison dmg.

Shaman VS Death Knight

Earth Totems

  • Earthbind > Help gain distance from your opponent.

Water Totems

  • Disease Clensing Totem > Cure those nasty disease’s in addition to manual cleansing.
  • Mana Spring > Keep the mana pool nice.

Fire Totems

  • Searing Totem > keep the dmg rolling.
  • Frost Resistance > Can be used to negate frost from certain attacks and diseases

Air Totems

  • Grounding > Try to grab the important spells with it grounding a death coil is a bit of a waste u want to catch somin nasty like Death Grip or Srangulate (Tip: If they pop gargoyle or rune weapon its usually a sign of a incoming Strangulate)

Shaman VS Druid

Earth Totems

  • Earthbind > to help gain distance from opponent or to keep enemy in close combat. alternate with frost shock to slow them after a shift.

Water Totems

  • Mana Spring > keep mana pool nice.
  • Disease Clensing Totem > Is an option to cleanse Infected Wounds but with it no longer stacking manual cleansing is a preferred method.

Fire Totems

  • Searing totem > keep pressure up and combat on them.
  • Fire Nova > push out that extra dmg.

Air totems

  • Grounding > help stop cyclones, roots and incoming casts.
  • Natures Resistance Totem > Negate some dmg from Wrath and Insect swarm

Shaman VS Warrior

Earth Totems

  • Earthbind > used in conjunction with frost shock and ghost wolf to gain distance when under Hamstring.
  • Stoneskin > Take the chance to increase your armour and reduce physical dmg when not using Earthbind.

Water Totems

  • Not too much really, preference of choice could use Mana for long duration fights or Healing to cover bleed damage.

Fire Totems

  • Searing Totem > keep pressure up and combat on them.
  • Fire Nova > push out that extra dmg.
  • Flametongue > Boost the power of those heals and Earth Shield.

Air Totems

  • Again very little use.

ShamanVS Warlocks

Earth Totems

  • Tremor Totem > Prevent some long duration fears on you, Keep a watchful eye on it, always being down and IN RANGE (if he pokes it down put it back down Immediately)

Water Totems

  • Mana Spring > keep mana pool nice
  • Fire Resistance Totem >Alot of Dresto locks around :( place for incoming fire dmg

Fire Totems

  • Searing Totem > keep dmg rolling, although likely to be out ranged.

Air Totems

  • Grounding > Absorb those hefty hits you may take, be mindful use late in on their cast and save it for the large hits and Important spells (grounding early on will most probably catch a corruption or curse which wont benefit u much if at all)

Shaman VS Priest
Earth Totems

  • Tremor totem > get you out of those Psychic Screams, remember to keep it IN RANGE around your movement ( if they poke it down place it back down immediately)
  • Earthbind > can be used to keep the priest close when psychic scream is on its 30second cd

Water Totems

  • Mana Spring > keep the mana pool nice
  • Disease Cleansing Totem > can be used to remove the nasty Devouring Plague but manualy removing is an easier method.

Fire Totems

  • Searing Totem > keep the damage rolling and the combat on them.

Air Totems

  • Grounding > alternate when interruption shocking is on global (Mana burn is a important one to stop especially in arena) If hes shadow and u have nowhere to LoS id say your !!@@ed tbh :)

Shaman VS Paladin

Earth Totems

  • Earthbind > attempt to slow your target … yes attempt.
  • Stoneclaw > If they tend to remove your totems, fool the paladin into a 3second stun.

Water Totems

  • Not much use here but Mana Spring to keep some regen up.

Fire Totems

  • Searing Totem > Keep the dmg rolling
  • Fire Nova > push out that extra dmg

Air Totems

  • Grounding > Can be used to absorb a Hammer of Justice or Repentance (Scrubs always seem to open thier attack with HoJ… u’d be surprised how many people do this, learn from it and ground as u see a Paladin incoming)

Thank you for reading

In addition with the Stoneclaw glyph introduced the earth totem can be used in many situations to absorb some 4k dmg , try to save this for inc dmg which u are unable to ground , interrupt etc.

4 Comments so far

  1. Rob Rob
    November 11th, 2009

    | 2:36 pm

    This guide is HORRIBLE for totem placement vs. other classes. That and the fact that it doesn’t take into account multiple shaman specs (or multiple specs for other classes, for that matter). I’d say you’re a good person to look to for PvP advice for shamans, but, looking at your gear (and judging by your advice here for totem placement), it looks like you’re just meeting the bare minimum (only one piece of gear requires you to be above 1350 (the 1450 personal rating Relentless neck).

    Like or Dislike: Thumb up 2 Thumb down 3

  2. argentino
    November 11th, 2009

    | 3:21 pm

    Hidden due to low comment rating. Click here to see.

    Poorly-rated. Like or Dislike: Thumb up 0 Thumb down 3

  3. Wildchild
    November 11th, 2009

    | 11:42 pm

    * Useful guide on the use of totems in pvp environment by Imperial of Boulderfist EU. Source of this guide is wow-europe forums.

    Like or Dislike: Thumb up 0 Thumb down 2

  4. Tythora
    November 20th, 2009

    | 9:42 am

    Mostly trivial info that every shaman should know so doesnt really offer much insight and as already stated, it doesnt consider specs.

    At best this is useful for duels that are meaningless anyway but what would be really good is a guide as to which totems would offer the biggest benefit in arena based on what class combos your up against.

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