We wanted to address some of the confusion we often see regarding the Battle for Wintergrasp. We will not provide exact details on how the system works to try and avoid abuse of the mechanics, but there is a system in place that can change how the battle plays out.
When one faction defends more than the other, the system will give advantages like the ability to use catapults or siege tanks faster to the faction that is on the offensive. On realms where one faction is often able to defend the fortress and the other faction rarely defends, the system tries to help this balance by providing bonuses to the faction that rarely succeeds at defending.
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On Cenarion Circle it’s about the opposite from what casiphia described. Late at night Horde can win, or day when there seem to be less allies, otherwise we always seem to be up against overwhelming odds that tenacity doesn’t come close to evening out
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on SWC, if it’s primetime, horde win. period. we had a brief respite when 3.3 first came out and all the horde were distracted, but in general, alliance only gets it super late at night/early morning.
and it’s been that way since wrath came out.
makes it really frustrating. they get to farm crystallized elements that much more, that many more badges, that much more tier drops, that much more pvp gear, that much faster. it adds up.
even with the bonuses… it makes little difference. our alliance simple doesnt work together.
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Lol well it is exactly the opposite on my server…the allies always seem to win….when they defend or attack it doesnt matter….the horde always seem to be outnubmered with vehicles..cant ever seem to get inside the first set of walls
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That almost makes sense. It frustrates me when Horde start with 16 seiges and we lose in under 2 minutes. But then again, on my server at least, if the Allies ignore the first wave of seiges because they refuse to defend ~ well.. maybe they deserve to lose?
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