Another very nice guide found on wow-europe forums. This guide is written by Warlocomotif of Emerald Dream, EU.
This is a WotLK 3.3 raiding guide meant to help those not sure of what specs work best and what glyphs they should be using- and the spells consumables or gems. This thread is not meant to be an extensive raiding guide for every imaginable talent spec, more of a side by side comparison and otherwise useful information.
Index:
01] Training dummys
02] A raider’s mindset
03] Don’t do rotations
04] Talent specs
05] Decimation
06] Glyph of Life Tap
08] Hit rating
09] Crit rating
10] Frequently Asked Questions
11] General tips
Training Dummys:
You will often see people asking “what is your DPS on a training dummy with this spec?”, or “how much dps did you just do?” when DPSing a training dummy. What this section is here to tell you is to entirely disregard what DPS you do on training dummys. Put simple, it will never be important.
The reason you can’t take a training dummy as a dps benchmark is because each different talent spec will scale differently with the various buffs and debuffs that will be present in a raid. Not only that, but even more so when your talent spec provides a raid buff, it will draw a very skewed picture when you compare that talent spec to another spec that doesn’t have that raid buff. Why? Because in the end, both specs would get that raid buff when in a raid.
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A raider’s mindset:
This has been a strong belief of mine for a long time. There’s nothing at all- anywhere, that will have a bigger effect on a raider’s performance than the raider’s mindset, their mentality. It’s not gear that’s going to put you ahead of everyone else, it’s walking that extra mile that will give you an edge.
Using consumables- all of them- the best of them. Paying good money to get the best glyphs available, and educating yourself about how you should be playing your spec.
If you do not really really want to do what it takes to do a lot of damage, odds are you’re not going to.
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Don’t do rotations:
I am a regular poster on these forums and the Elitist Jerks forums, this guide has been around for a bit, and in general I tend to be vocal on how things should be done. As a result, people will often ask me questions about Warlock related issues, from spec/talent choices, to gear or gems, and things alike. In general there’s only 1 question that annoys me; “What rotation should I use?”.
There is no rotation, if you’re following a rotation you’re doing it wrong. If you want to do high dps, you’re going to have to go by a priority list. What this means is that you prioritize your spells based on how much damage they’ll do in total relative to the cast time spent on them. This might sound complex, but in practice it’s not too hard to accomplish.
Some general tips are to not refresh your dots before they’ve expired, and that if the fight is likely to end before the end of the dot you’re about to place- it’s likely not worth casting it.
Talent specs:
There’s a hand full of different and viable talent specs- and depending on the particular fight some specs are going to perform better than others. More over you won’t really be able to say what is best, since it ultimately depends on what your raid needs from you- and the encounter you’re currently trying to clear.
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Deep affliction - http://www.wowhead.com/?talent#IfxMbzMAoiA0Ikt0zZE00V:TnI
- Pro’s:Stable sustainable DPS, 3% hit from talents, Provides the 5% spell crit debuff, Provides (A weak) int/spirit buff, Devour Magic, Spell lock.
- Con’s: Very poor burst.
- Pet to use: The pet to use has definitely become the Fel Hunter in 3.3, with all the buffs that have been given his DPS is very respectable now. Additionally this gives you the utility of your Fel hunter and it’s good survivability. This pet is now actually so good that the Doomguard is only a very minor DPS increase, still it is a minor DPS increase to use the DOomguard so if you really need the DPS and have no use for the Fel Hunter’s utility, then go pop the Doomguard.
- Stone to use: Spellstone. Dot’s are a major part of your damage output, the spellstone enhances this and gives you haste instead of crit.
- Priority: In this spec its important to always make sure you have Shadow Embrace stacked- This is procced with shadow bolt and haunt, so start a fight by popping one of each spell. After that, make it a priority to keep haunt up, if both of those are up, get your dots up (Corruption, Unstable Affliction, Curse of Agony). Fill the gaps with Shadow Bolts, or drain soul below 25%. It’s good to interrupt drain soul mid-cast to refresh your dots, but when you do this try to do it right after it ticks.
- Stats: Hit > Spellpower >> Haste > crit = spirit >>> intellect
All of these stats have some value, so don’t disregard an enourmous amount of crit for a small amount of spellpower.
Note: It is definitely viable to pick up dark pact instead of Fel Synergy, in some gear sets (ie: low spirit or very high spellpower) it will even result in a DPS increase.
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Deep Demonology - http://www.wowhead.com/?talent#IZ0GchkAbihsgdAoE00V:Ton
One of the big reasons to use this spec is Demonic pact, with current raid gear Warlocks can easily get upwards of 4k spellpower raid buffed, and thus provide a 400 spellpower buff to the whole raid. In addition this allows your elemental shaman to use his fire totems, which will increase his DPS by a lot. Beyond that, this spec can now do fairly competitive DPS, it’s not quite up there, but it’s close enough to make an excellent player not trail behind on the meters.
- Pro’s: Superiour raid utility, high burst, good survivability, incredible AoE DPS (Cooldown)
- Con’s: Extremely pet dependent, slow casts, positional dependency, decimation dependency.
- Pet to use: With very rare exception, the anwser is simply the Felguard. The felguard simply does more DPS than any other pet by a large margin, the imp or alike are not worth it — unless the pet can not dps otherwise (IE: Mob is flying). This however is extremely rare, and when it happens youcan often use Fel Domination to swap pet quickly.
- Stone to use: Due to having the talent “Master Conjurer”, the most significant part of the stones is the Haste/Crit part. As such, since haste is the superiour stat (and you get more of it) the spellstone is the stone to use.
- Priority: Curse of Doom, Immolate, Corruption. **Shadow Bolt. During Decimation you swap out Shadow Bolt for Soul Fire, the rest stays the same.
Note: If you are the only one providing the 5% crit debuff then you will still need to throw one shadow Bolt every so often below 35% to keep this debuff up.
** When Molten Core has procced (and you do not yet have decimation) cast 3 incinerates. Immolate and corruption still do have higher priority, but replace Shadow Bolt with Incinerate until Molten Core has worn off.
- Metamorphosis: When you pop metamorphosis has a big impact on your overal DPS. There’s a few basic rules that you should follow when it comes to metamorphosis:
1] Pop it as often as you can
2] Pop it when burst is required
3] Pop it during “vulnerable” phases or other damage boosts
4] If the boss will probably die within 2 minutes, and you’re not yet decimating. Wait for decimation.
- Stats: Hit = Spellpower >> Spirit >> Haste > Crit >>> Intellect
Note that for personal DPS haste is actually nearly as valueable as spellpower, however due to demonic pact both spellpower and spirit have an unrivaled value in this spec.
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Deep Destruction
Suppression: http://www.wowhead.com/?talent#IcZfM0h0hZVbGVrcuVoAcst:z0T
Replenishment: http://www.wowhead.com/?talent#IZfM0h0hZVbGVdcuVsAfct:zT0
Buffed Imp: http://www.wowhead.com/?talent#IZfM0hkNZVbGVdMuVoAcct:0Tz
The specs are all very close to eachother on DPS, and which is better for personal DPS will heavily depend on how much hit there is on your ‘best’ gear set. Also, it should definitely be noted that these talent specs are guide lines, and depending on the content you’re raiding you may want to consider picking up talents like Shadowfury or Soul Link- or maxing out destructive reach. You won’t lose a lot of DPS if you drop some points from Backlash, and the survivability/utility that you would gain might be the difference between you staying alive the entire fight vs you staying alive half the fight but doing 50 more dps during that time.
- Pro’s: Great single target burst, Replenishment, Flexibility
- Con’s: Some pet dependency
- Pet to use: The imp. Simply too many buffs in this talent tree that make this pet the must have pet in this spec. Using the Doomguard or Infernal used to sort of be worth it for this spec, however since the change to empowered Imp in 3.2, neither the Doomguard or Infernal is worth it anymore. Simply stick to your imp.
- Stone to use: This is the only talent spec that benefits more from the Firestone than the Spellstone. The reason hehind this is that, since you don’t have master conjurer- the more significant part of the stones is wether it enhances direct damage or damage over time. Since this spec provides far more direct damage, the fire stone wins.
- Priority: If Glyphed: Lifetap, Immolate, Conflagrate, Curse of Doom, Chaos Bolt, Incinerate
** Although this is the order of priority, client/server lag will prevent you from casting conflagrate immediatly after immolate. It’s usually a good idea to throw a filler spell in between (IE: Immolate > CoD > Conflagrate). Also while corruption isn’t in the rotation, that doesn’t mean you shouldn’t use it when you’re moving and can’t cast other spells anyway.
- Stats: Hit > Spellpower >> Haste >> Spirit > Crit >> Intellect
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Hybrid – http://www.wowhead.com/?talent#IZ0GchkAbibcGzZVdhVrzuV:o0T
Note, Felguard/Emberstone hybrid spec is no longer really worth using since in current gear it trails behind all others on DPS and provides no utility at all. With that said though, this spec has respectable entry level DPS, and if you’ve only just dinged level 80 this spec might work well for you.
- Pro’s: Good entry level DPS, Simple rotation.
- Con’s: No raid utility, very pet dependant, poor scaling.
- Pet to use: The Felguard, it blows all others out of the water.
- Stone to use: As we have master conjurer, the haste gained from the Spell stone easily outweighs the benefit from the Fire stone. So, use the spell stone.
- Priority: Curse of Doom, Immolate, Corruption, Incinerate. Below 35% replace incinerate with Soul Fire.
- Stats: Hit > Spellpower = Haste > Spirit >> Crit >>> Intellect
Decimation:
There’s a handful of talent specs listed above that use the decimation talent. At first glance this talent might seem fairly straight forward, and as of 3.3 it fortunately has become a lot more straightforward than it’s been in the past. However it’s not exactly all obvious quite yet.
That’s why I decided to create a separate section decicated to this subject. To get the most out of decimation, the first thing you’ll want to do is get some kind of addon to tell you when it procs. I personally set up Power Auras to display a fireball when it procs, along with a timer of the duration and a ‘ping] sound.
Once you’ve got that sorted out it’s a matter of knowing how to use it. The general idea is this: As of 3.3 the buff simply lasts for it’s duration, it’s not consumed, and throughout it’s duration you can spam Soul Fire. That means that if you proc Decimation on an add and it dies, you can continue decimation for a short while on the next DPS target.
Something to keep an eye on is that if decimation expires while you’re casting Soul Fire, the soulfire *will* consume a Soul Shard. It’s okay if this happens once, but if it happens a lot its going to cost you a lot of soulshards in a talent spec that requires 1 soulshard for every wipe already anyway.
Decimation Weaving is no longer needed.
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Glyph of Life Tap:
One glyph pretty much each of the talent specs have in common is glyph of Life Tap. Put simple, this is one of the best glyphs available, esspecially if you have a good bit of spirit on your gear.
The idea is that, as a Warlock of almost any spec you’re going to need to lifetap frequently enough for this glyph to stay up- in order to just keep their mana up. This means that so long as you spread your lifetaps out, you can keep the buff procced by this glyph up almost all of the time.
Like Decimation, using this to it’s maximum potential may take some time. Depending on spec you may have to lifetap a lot more than once every 40 seconds, or you may only barely have to life tap every 40 seconds.
Don’t mix this glyph too solidly into your rotation though, if you do you risk missing out on getting lifetaps in during movement (Where it’s no damage lost). If your glyph buff expired, but you have to move 4 seconds later- lifetap can wait those 4 seconds.
The only spec for which this glyph is optional, is the Deep destruction replenishment spec. The reason for this is that they don’t quite need to lifetap every 40 seconds, so depending on the fight keeping the glyph up might cost them global cooldowns they wouldn’t otherwise need to spend on life tap. If you are deep destruction with replenishment spec, I recommend you play-test both with and without this glyph. See what you like better and go with that.
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Hit Rating:
Rating rating should be on the top of the list of every beginning Warlock. It’s something to gem for if you don’t have enough of it. You might not have seen your spells miss a lot- the reason for that is most likely that you haven’t been fighting boss level mobs (level 83), and that you need significantly less hit rating against lower level mobs.
The reason you need hit rating until you’re hit capped (More on that later) is simply because no other stat will increase your DPS as much as hit rating will.
So, what is the hit cap? This depends on a number of things, as there’s a couple of outside sources that increase your chance to hit- In general though, you need 17% hit to ‘cap’ it.
- The first thing that can increase your chance to hit is Suppression, increasing your chance to hit by 3% (Talent).
- The second thing that can increase your chance to hit is being in the same group as a draenei (Draenei), this increases your chance to hit by 1%.
- The third thing that can increase your chance to hit is having a Boomkin or Shadow Priest in the raid (Raid Debuff). Be careful though, Boomkins do not always pick up this talent, so if there’s no Shadow Priest, but thereis a boomkin- have a quick look at his talents and look for improved Faerie Fire. If he doesn’t have the talent, you don’t gain the 3% hit.
So how much hit rating do you need?
17% = 446 Hit Rating.
16% = 420 Hit Rating. (Draenei)
14% = 368 Hit Rating. (Talent or Raid Debuff)
13% = 342 Hit Rating. (Draenei and Talent or Draenei and Raid Debuff)
11% = 289 Hit Rating. (Talent and Raid Debuff)
10% = 263 Hit Rating. (Talent and Raid Debuff and Draenei)
+ Crit Rating:
I still very often find people over valueing critical strike rating. This is often against the memory of TBC, where haste rating didn’t really exist through most of the expansion and you needed a certain amount of crit to provide high uptime on improved Shadow Bolt.
Put simple, crit rating isn’t that stat anymore. haste and now spirit aswell are available in good abundance, and there’s not really any talent at all that makes you “need” critical strike rating. There are some that make it a more valueable stat- however none that make it a great stat.
- Why? There’s a 3-part anwser to this question:
1] The stat is too expensive. If you want to gain 1% crit, you need to invest 46 critical strike rating into that. Compare it to the 33 you’ll need for a percent of haste, or the 27 you need for a percent of hit- and it’s just too expensive.
2] Not all spells are effected. Put simple, it doesn’t matter what spec you play, not your entire arsenal benefits. If you’re affliction, curse of agony and your pet won’t benefit. If you’re destruction, immolate and curse of Doom won’t benefit (and neither will your imp). There’s no spec in which all of your damage will benefit from the stat.
3] Relative scaling. This one is slightly more complex to understand, but what it comes down to is that as you get more of 1 stat, your other stats will become more valueable. Warlocks get a lot of critical strike chance through talents (anywhere between 8 and 18%), in addition we get 13% crit from raid buffs, and about 7 or 8% from the intellect we have on our gear. As a result, we have a high critical strike chance before we even get critical strike rating- and this decreases the value of critical strike rating relative to other stats like haste or spellpower.
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Frequently asked Questions:
Q: How much crit do I need for destruction?
A: None
Q: What Meta Gem should I use?
A: Chaotic Skyflare Diamond
Q: What rotation do you use
A: Read the section about rotations
Q: I would like to use a different glyph than glyph of Life Tap in destruction ‘replenishment’ spec
A: That’s fine, the theoretical DPS difference may be small or big depending on how much spirit you have. But a case could definitely be made for simply not needing the mana, and thus losing DPS from tapping to get the buff up on a non-theoretical fight.
Q: What potion should I use?
A: If you’re an alchemist- go for crazy alchemist potions. If you’re demonic pact specced, use Wild Magic, Otherwise you should use a potion of speed.
Q: When Backdraft is up, should I still refresh immolate when it’s ran out?
A: Yes, immolate is a very high “Damage per Cast Time” spell, you want it to be up as much as possible without clipping the dot early.
Q: Should I ever wait with casting a spell because a big cooldown (ie: Conflag) is almost up again?
A: No, it’s not even worth to wait just 0.1 second for a cooldown. You should always be casting something.
Q: My Imp sometimes goes out of mana during raids, what can I do to fix this?
A: First of all, if your imp is going OOM, that probably means you have no replenishment in the raid. It’d probably be worth while to pick up improved soul leech as your entire raid would benefit a lot. Second, it’s a good idea to disable autocast on fireshield- while fireshield won’t really decrease your imp’s DPS, it can OOM him pretty fast if he doesn’t have good regen.
Q: My Felguard is going OOM, it’s your fault your spec is wrong!
A: Your felguard won’t go OOM if it’s properly raid buffed unless you have Anguish on auto cast, disable it.
More coming as questions get asked frequently.
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+ General tips:
1] Flame Caps. If you’re really serious about doing DPS and you’re in a fire based DPS spec, use these. Granted, they’re really hard to come by, I wouldn’t spend them on farm raids if I were you.
2] If you’ve only just dinged 80, make getting the deathchill cloak a priority. It’s cheap and it will last you a very long time.
3] Addons can really help you perform well- just make sure you’ve got screenspace left to see what’s going on aswell.
4] If you’re affliction- it’s okay to refresh haunt slightly early. In fact below 25% it’s recommended for the sake of making sure Shadow Embrace stays up.
5] Make sure Soul Shatter is on an easy access button that you’re not likely to press on accident. For me this is the ~ button.
6] Never have your imp in Phase Shift, it will not receive buffs when he’s phase shifted- and he definitely benefits from buffs like kings, intellect, wisdom, and alike.
7] Macro your cooldowns to include a spellcast. Things like potions, metamorphosis, flame caps, or whatever- they don’t consume a global cooldown. Create a macro to use these, and add a /cast [spell] in there. For example:
#showtooltip Potion of Speed
/use Potion of Speed
/cast Shadow Bolt
This ensures that there’s no time wasted between popping your potion and casting your next spell.
“Note: It is definitely viable to pick up dark pact instead of Fel Synergy, in some gear sets (ie: low spirit or very high spellpower) it will even result in a DPS increase.”
Why is this?
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some of the links are broken as of today, the destruction ones dont show anymore
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I play a destruction lock as well, this is not the first time I’ve seen a mention of balanced sp, crit, and haste. Does anyone know about what a good balance is? I am currently sitting on 2581sp not including any self buffs, 497 haste, and 30.49% crit. I am not gemmed for anything minus sp and crit, also can afford to drop at least 140 hit as I am currently way over cap. US Bloodhoof Isildur, I will gladly take any suggestions.
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i’m a deep destro warlock and i agree w/ most of what was said in the guide, however, i disagree w/ the crit the guide says detro locks do not need. 80-90% of a destro lock’s dmg is direct. after much researching and experimenting w/ my stats, i have found crit to be very viable in dmg output. Of course, hit is always first, then the spellpower, crit, and haste as well as spirit. If ur not critting on a reg basis, ur dmg will not be viable in a raid. But u do have to be careful that ur crit is not too high, as this will result in poor dps output, since ur spellpower and haste may not be high enough. low spellpower and haste w/ high crit will be low dps (given that ur hitcapped). the need to balance these stats out is imperative to dmg output that is respectable.
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Demonology sure is one of the best specs out there right now. I’ve used Demonology/Affliction (Dual specced) for a while now, and I’m so happy for this great buff Warlocks recieved.
It’s not hard to pull 7-8k in Demonology, nor is it hard in Affliction; although I do believe Destruction would theoretically have higher DPS if it wasn’t for the nerf it had, I’m really happy Destruction was nerfed because Destruction gave us Warlocks no challenge at all. (It was a rotation afterall)
I strongly recommend trying out Demonology; it’s one of the best specs out there and raids (10-Man or 25-man) really benefits from a Demonology lock.
If we do some rough numbers; 1 Spellpower is worth around 1.293 DPS for each point.
I’ve got 4300 spellpower raidbuffed, therefore when Demonic Pact procs everyone in the raid gets 430 Spellpower.
This is around 555 DPS to each caster in raid, thus this buff will technically make you the best DPSer in the raidgroup, no matter what the DPS charts say.
-Shinigamiz
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hello all,
I think this is a verry good guide and i would like to fill it a bit up at the destro spec.
As glyph i use the chaos bolt one the decreases your cd by 2 sec instead of the glyph of life tap.
So my conflagrate and chaosbolt have the same cd(10sec).
For my rotation i often use(to start with) CoE/CoD immolate, chaos bolt, conflagrate, incinerate, , , chaosbolt, conflagrate immolate, and move on with what has priority.
The clue is to use chaosbolt and conflagrate always after each other so you lose less cd time.
In this use of my spells i do more dps then the locks that use the glyph of life tap.
This is easy to use for starting warlocks.
Sorry is i did not spelled everything well.
greets Tutuf Doomhammer
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Q: How much crit do I need for destruction?
A: None
This shocked me tbh,i was all those months thinking-i needed a certain amount of crit to improve my dps,now that i know i don’t need it i can swap some gems and put more SP in my gloves =) thx
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Awsome thanks. Im still fairly new to the game but got my lock to 80 in 6 months…i know I have no life. This really helped me figure out how to work her. Thanks!
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Wow, Tried Demon. On Dummy, and I’m impressed
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Just one comment, you say to use 500 haste pots for destruction – I wouldn’t recommend this. Damage pots are usually saved for heroism, or should be, and 500 haste is going to push your incinerates well under 1 second, in fact, at 580 haste, my incinerates are already at .95 seconds while heroism is up after a conflag. In my case, and I’m guessing a lot of other cases, ALL of the haste would be wasted.
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as they said CoE doesnt really need to be applied unless no other class is putting up that 13% debuff. if you have a unholy dk, that is a 100% chance that it will be up, unless that dk is not focusing on your targets [example: hes on adds on onyxia during phase 2] or if, for say, the boomkin is on fanatics on lady deathwhisper while ur targeting the boss. it still comes down to a “raider’s mindset” and paying attention not only to his character but the rest of the raid, boss, adds, timers, and void zones A.K.A. noob removers.
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Unholy DK’s also put the +13% spell damage debuff on the boss so it is worth it to check dks’, aswell as druids’, specs because not everyone picks up the talent or put less points in it for other places.
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Agree with Quarmokk, although I could still cast CoE if the boss is likely to die in <1 minute because CoE also reduces magic resistance in addition to increasing spell dmg taken, unlike Earth and Moon which is just increase in dmg taken and no reduced resistance.
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The reason that Curse of Doom is used as opposed to Curse of Elements is because in raids, there is a 95% chance of having a boomkin, who’s Earth and Moon talent is the same as Curse of Elements. Earth and Moon is in the boomkin’s rotation, so it is pointless for 2 people to put it up(COE and Earth and Moon), as it does not stack. Good guide
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As a long time lock player, I have to agree with most of your post. I have learned to turn the felstorm spec into a viable raid spec. By following a few of your ideas posted here. I average close to 5k in ICC right now with that spec. Also thank you for putting the hit cap out there, most players are still thinking of BC hit caps when they are specing hit. I am overhit cap at the moment but drooling at the prospect of the new tier gear. I have to say yes on the Deathchill Cloak. I still have it equipped and am finally going to upgrade it to the 264 back from the Ashen Verdict QM.
I would say COE does more damage overall in a raid, We normally have 2 locks and we both put up the COE,COD. But want to say thanks for the info and add more when you can.
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Good guide. Just curious why not Curse of Elements instead of Curse of Doom?
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Long time lock player here and i highly agree with a lot said in this guide. Great advice on specs, ability uses and otherwise good player optimization techniques. I can see that this, although stated above that this can obviously be adapted to your individual raid’s needs, was written from the perspective of a ‘soloing’ lock player. That is by no means a slight, as the objective discussed here is about getting the dps numbers needed to impress even the mightiest on your own server. I do feel it’s worth at least throwing out a few other other perspectives to consider when making your builds;
Locks come with several raid buffs worth investing in for overall raid success: CoE (13% spell damage buff!), pets (felhunter/imp), SB talent (5% crit), Pact in daemon, and replenishment in destro (not to mention the obvious SS). All around, it ends up spelling out which spec best suites the needs of your group/guild and i never think twice about using abilities that may not be the best dps output for me if it means overall raid damage is significantly improved. It is also cause to work with other locks to not overlap buffs.
Survivability is well worth a long, hard look at when it comes to group dynamics. Affliction in end game raiding can effectively heal themselves through pretty much anything with minimal help, despite it’s slightly lower dps and lack of burst (allowing healers to focus on tanks or conserve mana). Soul Link and Molten Skin are cheap, high tier abilities that can make their job hella easier as well as allow you to float through raid boss auto-damage effects. In essence dont expect someone else to save you in a recklessness persuite of dps (damage mitigation isn’t just for pvp and tanks). (note: I have run 25 mans with 5 afflict locks and one less healer because we just didnt need him!)
The only big question i’ve got is if CoD truly surpasses the 13% damage buff of CoE? Granted only one CoE needs to be up, so all other locks can pick their poison, but i’ve never done the math on CoD vs CoE for a true comparison.
Beyond that, great job covering the mathimatical basics in relation to locks and some great starting pointers! Stay frosty.
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Thanks for the guide. I agree with 99% of it.
Training dummies are not a good indication of what your raid dps will be for obvious reasons (i.e., you’re not in a raid and so are not benefitting fromt he plethora of buffs). However, they are good for gauging your progress … if you’re doing 5k dps on a level ?? training dummy, you are solid and will easily average at least 1-2k dps in addition or on average in a 25 man raid.
On boss encounters, and as deep destruction, I would cast CoD first since it has a 1 min tick and you want to get that in there as often as possible before the fight falls <1 min. Perhaps casting it right after Immolate would be my second choice.
Kudos for stating to unphase imp — 9 out of 10 locks I encounter fail to do this.
Spirit is an amazing stat for warlocks and be careful when swapping out gear at the cost of spirit, especially if you are specced 3/3 Demonic Aegis.
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Well written and accurate. Love it.
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First =P
Good guide thanks.
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