More in-game fixes
Written by Wildchild.

Quote from: Bornakk

1/11/10

  • Professor Putricide’s Tear Gas will no longer remove player auras.
  • The Growing Ooze Puddles in the Professor Putricide encounter will no longer continue to grow while players are stunned

1/7/10

  • Rotface’s hit points have been reduced in the 10 person encounter.
  • Stealthed rogues should no longer trigger traps in Ice Crown Citadel from long range.
  • The base damage bonus from Hunger for Blood has been reduced from 10% to 5%.
  • The bonus damage rogues gain from attack power for poisons has been decreased. This applies to Instant Poison, Deadly Poison, and Wound Poison.

1/6/10

  • Deathbringer’s Will trinket will now proc haste as a replacement for armor penetration.
  • The val’kyrs spawned by the Nibelung staff will now always hit with their smite attack and their damage has been increased for both normal and heroic versions of the staff.
  • The chance for the proc to activate on the Black Bruise weapon has been increased.
  • In the Rotface encounter, big oozes should now properly combine.
  • Rotface’s acidic blood and Festergut’s acidic blood now function appropriately through the use of the group looting and master looting systems

1/5/10

  • The Lady Deathwhisper encounter has seen the following changes in the 25 player normal version: mana pool has been reduced, the health on all adds has been reduced, and Adherents will wait a little longer after spawning before they start casting.
  • Interrupting a fireball being cast by the Ymirjar Flamebearers in normal and heroic Pit of Saron will no longer make them instantly cast Hellfire.
  • The ghost waves at the beginning of both normal and heroic Halls of Reflection have undergone several changes that should make them easier to defeat such as preventing 2 mages or 2 mercenaries from spawning in the 5 mob pulls, a shorter duration of the spectral footman’s shield bash, and the spectral mage’s flamestrike having a longer cast time, shorter duration, and (in heroic) doing less damage.
  • The proc for the item, The Last Word, has been greatly increased to allow for more continuous uptime.
  • The NPC Margrave Dhakar in Icecrown will properly respawn if killed while doing the quest, The Flesh Giant Champion.
  • Wyvern Sting no longer triggers the extra shot effect from Zod’s Repeating Longbow.
  • The Oculus had some additional changes made. The Planar Anomlies during the Eregos encounter will have a shorter duration and do reduced damage, some of the drakes above Varos’s platform have been removed, and the drakes controlled by players will move a little faster.
  • Players can now send a whisper to a player from another realm that is currently in their party.
  • The Invigoration buff from melee attacks using the Heartpierce dagger will now grant twice as much resources as before. It now grants 2 rage, 4 energy, or 120 mana every 2 seconds for 10 seconds.

(Source)

4 Comments so far

  1. painrage
    January 8th, 2010

    | 6:08 am

    Hidden due to low comment rating. Click here to see.

    Poorly-rated. Like or Dislike: Thumb up 4 Thumb down 14

  2. January 9th, 2010

    | 5:35 pm

    or they could skip the two buttons and just create a fixed I WIN button

    Like or Dislike: Thumb up 2 Thumb down 3

  3. Hellrack
    January 10th, 2010

    | 8:31 am

    dammit, another assasination rogue nerf :( /quitwow

    Like or Dislike: Thumb up 1 Thumb down 2

  4. JP
    January 19th, 2010

    | 10:20 pm

    Another rogue nerf. As if they haven’t had enough nerfs since wrath of LK came out. They’ve had almost as many as the DKs have had. Anyone who is gonna /quitwow should just make a druid instead. They have had nothing but upings in the last year. Along w/ frost mages and paladins, at least up until the pally bubble nerf.

    If you want to know who needs a nerf….its any class that is face smash keyboard for the win.

    druids healing in forms while doing every other classes spec finishers.

    pally stun that even 6k divine storm then 3k crusader strike doesn’t brake. Just to bubble and lay on hands when they do take damage.

    then of course the frost mages ‘ur frozen in spot, and can’t cast’ now water elemental and mirror images while i hide in an ice block and watch u die…

    Like or Dislike: Thumb up 0 Thumb down 0

Leave a reply