Upcoming Rogue Nerfs
Written by Faulken.
As many of you have suspected, we think rogue damage is too high. We will be making hotfixes to lower the maximum damage output of Assassination and Combat rogues. The Combat nerf will be slight. Both specs should still do just fine on damage meters (assuming skill, gear etc.) but shouldn’t be beating out other specs to such a large degree.
Other things on our radar that you might see soon — none of these are promises and we have no specific changes to announce yet:
* Warlock damage in PvE is a little low.
* Protection warriors have too much utility and damage for PvP. (We don’t want to hurt their tanking in PvE of course.)
* We are considering adjusting (not replacing) the Elemental 4 piece Tier 10 set bonus.
* We’ll continue to refine and look at the Icecrown weapon procs.
* Other stuff (yes, we’ve heard your concerns), but these are the big things we are focusing on at this time.
Some of these changes, should we decide to pursue them, can be handled via hotfix and others will be made in an upcoming patch.
We usually don’t make such general announcements before we’re ready to share the specifics, so we’ll see how this works out.
(Source)
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Nerfing the rogues is just silly. They have nothing but disarm traps and giving pure dps. I think it’s fair that rogues give more damage than others, as they have no way of filling multiple roles, they have no raidbuff or any raidbeneficial abilities. Rogues are also one of two or three classes that wont be invited more than one of (maybe two rogues in a 25man raid, as other classes can have 3-5 spots in 25man…making it more difficult to be chosen…ergo damage output is an argument).
Another thing…
The rogues were announced to finally have a raidbuff when ToT came…it’s just a damage boost and a way to lower the threat. Great ability, but not adding anything to the raid. It’s not a raidbuff…this should be looked into aswell as it seems you (Blizz) don’t remember that you also implement a 20-30% increased effiency on resilience…meaning that nerfing the rogue, means it’s impossible for us to take anyone with a decent amount of resilience down.
And since rogues are leather users it’s not like they can withstand that much attack before they’re laying cold on the ground.
I think you really should reconsider these changes…
And while you reconsider..please reconsider lowering the cd on preparation. I mean EIGHT minutes??? Ok I know there’s many of you players out there hating rogues, cus you’re dead before you can engage. But let me tell you something. That has nothing to do with rogues. It’s you who are not yet used to fighting a rogue. For those who are used to it, they know it’s as easy for them as it is for us. In BG’s priest and mages tear things appart. Retri palas and arms warr with healing in their back blasts everything.
Rogues are designed to be in stealht and with 1:30 cd on vanish and 8 mins cd on preparations it’s like we only got enough for one/two fights until we have to sneak around for some minutes, waiting for cd’s.
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To vanish with a dot on you, you have to use cloak of shadows. Cloak of shadows are also used agains spellcasters while unstealthed…to not die as easely. If you happen to get dot’ed after that 5 sec duration, you’re unable to vanish again, cus the dot just break your stealth.
Make preparation refresh the cd on cloak of shadows aswell.
For those of you who’s not playing a rogue it might seem unfair, but it really isn’t.
In arena all cd’s are refreshed when you enter, which is one thing. But in battlegrounds, it’s not easy lasting long, when you just had to pop two or three cooldowns to survive and to beat that insane pala, priest or mage that was about to kill you.
They can just continue to shield themselves, kite and heal up, while the rogue now has everything on cooldown and have nothing to show for compared to it’s opponent.
Just my humble opinion..
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And for all you rogues out there inc. Myself i think they should keep the rogue just like it is, its not like we can do multi-ablities like other classes we are straight up dps, thats it. period.
People hate on the rogues cuz they dont know how to gear against one. We dont have buffs, we dont heal, we are sneaky bitches who do exatly what sneaky bitches do, we walk up behind you and stomp you if your not geared properly.
I also have a priest who is btw a gear god in pvp and can wipe a rogue out in no time. Just learn how to gear and we wont have all these complainers who are just unaware how to search the internet or ask someone.
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Anyway the thing i’am mostly pissed about it the hunger for blood nerf… it used to be 15% increased damage (18 if glyped) now they put it to 5% (8 if glyped). Yes last patch they changed the murder talent so it gives a constant 4% increased damage, but we are hitting here with daggers. Anyway if they are gonna keep nerfing that hunger for blood talent they can just remove it for some other talent.
P.S: Sorry about the spelling and grammar, i make mistakes when i’am pissed.
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give me something to work with.
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elemental shamans usally cap at 6-7k dps with Some pretty nice gear, i really like this buff to shamans, gotta love the prot war nerf, and with me having a warlock along with my shaman that conflag periodic buff is amazing, so i can’t thank blizzard more.
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I think blizz should gief the retri pala his seal of blood back to make a the dps lose of the rogue’s ^^
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And i know that blizzard doesnt give a damn about any 1 person because they are money hungry pricks, which is fine. but i hope they read this anyway and realize they are pissing off the people that pay for their houses, cars, their kids braces, and their big comfy beds they sleep in at night…not that they care…but oh well.
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I personally dont see how they can nerf prot warrior without hurting us in PvE.. they nerfed the Concussive blow by 50% which isn’t such of a big deal since they buffed Devastate but nerfing Prot warrior in any serious way can easily damage it’s PvE performance.. And really Hybrid prot warriors arent even that op compared to what the Ret pally and holly pallys used to be along with forst mages etc.
And with the Rouge issue the only reason there nerfing it is because alot of the 10 year olds that play paladins and dk’s are qq’ing about getting out dps’d by rouges when its there only task to preform within in a raid and honestly not that OP in pvp if you know how to play your class.
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Firstly, i don’t think a nerve on a sheer dps class as rogue`s is justified. They should be able to top the meters, simply because that is precisely their job.. killing something fast
But i disagree from this perspective that Rogue`s “only” can dps, and i am surprised to see no rogue mentioned it.. but i love to bring rogue`s along for the interrupt ability`s as well. So,. they still play a important role, specialy on bossfights were bosses need to be interrupted, or trash mobs and add`s in boss fights.
Secondly, all the nerving and balance acts Blizzard plays last 2 years.. is because of the annoying pvp whine anyway. PvP in wow will nvr be balanced,.. period! after having played for over 9 years very competitive FPS multiplayer games, i can tell you right now,.. the only way you will ever balance out pvp.. is to make ALL roles automatic by entering a BG equally geared. in other words..every ones is equally capped / nerved / armored health pooled mana pooled ectra… i know this probably isn’t possible for wow,. not to mention the pvp flame it will bring upon me now
.. but think of it.. if all players are equall in their strenghts.. like a game as quake for example, were all competitors have all the same ability`s and limitations,.. then it will be down to sheer skills and reaction.. and not about if a class is Op or nerved.
anyways i hope the nerve wont happen,.. and support the rogue community in this one.. even i dont play one my self.
goodluck you stealthy killers
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Nerfing the rogues is just stupid, just as removing the chests from the game. as so many have said we have nothign to offer but dps. there really isn’t that much gear drop for us when compaired to other classes that have “off spec”. you go i na raid as the only rogue, and if a piece drops you have to roll against a hunter or druid….so take away some dps and it will be just like pre-wolk. where a rogue can never get an invite because without high dps we bring NOTHING to a raid at all. we take higher damage than ranged, plate wearing DPS we can’t give a buff, no lockboxes anymore, not much gear drop. Without high dps we will become a liabilty to the raid(again).
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I myself have to agree with the posts above about rogues. I first started with a rogue and then upon reaching lvl 55 decided to make a dk as many do lol. After gearing him out to tank i began working on my rogue once again and now that he is 80 and geared up for icc 10 and 25 man raids, pow right in the kisser there goes ur only reason to b invited to a raid yes im talking bout the dps nerf its exteamly stupid no reason at all for it i pull 6-7k on bosses and have many times been out dpsed by a ret. pally by 1-2k on bosses and there gear is not as good as mine so who is op? the pally for sure if it is a thing to make pvp more fair then oh well cry cry cry thats what everyone does when they get owned by a specific class no matter rogue or what. So leave us rogues alone cause all u do by lowering dps is keep us from raiding since pepole who get pawned by us in bg would still b pawned even with lower dps by us rogues simply cause they dont know how to play there class. LEAVE ROGUES ALONE ALL WE CAN DO IS DPS I MEAN DAMN!!!!
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Rogues are just fine. Don’t nerf their DPS. Seriously, it’s unfair for rogues. My main is a lock, and personally, I think mages should have their damage nerfed. Mages that are equally geared as I am do A LOT more damage than I do. Locks should definitely have their damage increased a little.
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So tired of this. I have been playing a rogue since I started, and it seems like every patch there’s people crying “Rogues are too OP they need to be nerfed!” To which I reply “You arena?” and usually get a “Yes” in return. /sigh
Now here’s an idea to make the crying pvp-ers happy. Separate skill sets for PvE and PvP. When you’re flagged, the PvP skill set is used, when you’re not, the PvE skill set is used. I know, I know, that’s too much work right? Well if a free mmo (guild wars) can do that, why can’t a multi-million-dollar-a-year MMO do it? That way PvP people can quit crying and those of us who don’t give a damn about PvP and just want to be good at PvE don’t have to suffer for their QQing. We bring DPS to the raid table. That’s it. Why should we NOT be around the top of the charts?
Arnoch ~ Malfurion
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To Celebriaen, and Brutalsmerte/Stevenuuk’s responces.
Here is something I’ve been thinking, Give Rogues a Self Passive buff that grants 10% damage for the Raid. And, Yes keep Rogues the same because Nerfing Poison damage the last time forced Rogues to use Instant Poison and change out spec. Increase Poison damage for Raid enviroments. And to the PvP only gear I agree. And I think Rogues should have their own personal gear period. because no one else does what we do. And Poisoned weapons just a idea.
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Here we go yet again. I have just started geming Arp to my Rogues new sets because of last nerf to him. Now once again I will have to learn how to manage at least 5-6k dps. Unbelievable look Rogues dps in pve is nothing to brag about for most. I dont pvp so I cant say nothing here. All I know is once I learn to carry 4-6k dps they change it again and than I cant get in guild raids no more geesh. I just start to feel good with my Rogue and everytime He gets nerfed again, Unbelievable. The cost to re gem is not cheap and if not done correct gets down right nasty. Leave the poor Rogues alone Please. I think You guys want to step back and re evaluate the satistics on their dps here for a day or two in a team discuss it a little more and use actual players in the decision. I might have to re think wheather to continue the game or not after 1 1/2 years of playing to only get nerfed eash or every other patch I mean iam playing a game and I have to re learn the mechanics every other month or so um geesh its a game and its starting to remind me of work and will games are fun but work is not… right?
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To Ancilorn
“As many of you have suspected, we think rogue damage is too high”.
What? did this vision come to you in a dream? like many other nerfs. Seriously folks Blizz must be feeling the heat of this dated game, you add all the new content you want its still the same grind it was in the beguinning.A few less retarded glitches yes, Notice how over the years the cycle goes full circle ie nerfs pvp, pve, abilities. Now we can purchase really cool things threw the blizz store, like the celestial mount but hard work and grinding wont garner you anything like that. Playing a game was suppose to be relaxing enjoyable and dedicated playing trying to achieve whatever your goal is, was worthwhile not anymore it seems. LOL now the rug gets ripped out from underneath us again, because of a solid thought while sitting on the toilet. Just keep a large stable of toons ready to let the current nerfed rest and play the op one of today,may salvage interest in the game for at least a few more years untill some new game grabs your attention.
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