Every now and then, people stumble upon a bad pug (some of us more then others!). Just yesterday, i died 3 times doing Random heroic, Old Kingdom btw – every time! I don’t know what’s random about that, it’s pretty much guaranteed every time i que up. Now, i’m not accustomed to dying in heroics, being an awesome healer and all (/flex), but being hit by multiple mobs (casters + melee) tend to chop me down.
Now, don’t get me wrong, i can live with the corpse run, and i am a very forgiving person when dealing with new players, especially the tanks (after all, everyone of us started as a lvl 1 noob at some point). I find that flaming the new guy is not helping anyone. Not me, not the group, and especially not the guy that was brave (or ignorent) enough to que for random heroics as a tank.
The nature of death plays the part in my reaction, and my killers attitude. All three times i died cause of the healing aggro. Rejuv and LB ticks on the tank. The tank did a death grip on a mob. He kept hitting that mob. Casters started nuking me. He was still hitting that mob he pulled. Then another group (patrol) aggroed, and came for me. He was still hitting that mob he pulled. I was waiting for a death and decay or blood boil, anything, … but nothing happened, and I died ofc. When that happens, i have three choices:
1. Leave the group.
2. Vote kick.
3. Stick around and educate
::::: i created a poll on the forum with the same questions, cause im curious what do other people do when they get in the bad pug. So, if you have time, do vote or write your reasoning if neither of the choices suits you. ::::
After the first wipe, i was leaning towards choice number one. But against my better judgement i choose to stick around and educate. After the second wipe, i was really about to choose option 2, then he spoke for the first time, and said he was sorry, and it was his fault (oO). After the third wipe, i was about to nerd rage a bit, but i calmed down since we were really close to the last boss, and i wanted to see how many people will die during the insanity.
In any case, i will gladly help the tanks that just started tanking, if they are willing to listen. (well, any new player, class doesn’t matter, but the tanks are high on my priority list, especially if I’m the one healing that run).
That being said, this post is dedicated to the newbie tanks, and people that get stuck in the same group with one (and prefer to give a useful advice to the tank, rather then flame him). Point them to this, or any other decent tanking guide, and pray for the best.
There are many good tanking guides on the net, and the one i choose for this post is written on the wow-europe forums by Drarak of Bloodhoof, EU.
I also remember another awesome guide for the new tanks, but can’t find it on the forums, if i do, i will post it.
Tanking for Dummies
So you have just respecced and you want to tank? And you don’t have any idea how to do that?
No problem, read this easy guide and you’ll learn the basis to be ready to tank most of the game content. You will find no numbers here, only a little list of things to do to become a good thank. But remember, most of the work will be leaved to you; I will only put you on the right direction.
How to read this guide?
For each section of this guide there will be three under sections: Lore, Comments and In-depth.
- Lore is what you have to know. If you want a fast knowledge or if the wall of text worries you then just read this and skip the rest.
Comments are thoughts and considerations useful to better understand or define what said in the Lore.
In-depth is what you should look for to become a better tank or to go more in the depth in what described in the Lore. I will provide not direct links, but all what is needed to know and researched can be easily found on the web or learned doing some easy experiments in game.
Disclaimer
The purpose of this guide is to teach to the “new” tanks how to move and how to reason.
This is absolutely NOT a guide for skilled tanks who want to improve themselves or who have forgotten what is the expertise cap against level 83 bosses.
The fact is that recently (since the introduction of dual spec) I have seen an increasing number of new tanks who, once in the instances, show themselves as really unaware of everything about tanking.
I hope to be helpful to them.
Last, my native language is Italian, so please if you see grammar errors or a misuse of words please let me know.
Index
- 1. Basic concepts
2. Classes
3. Gear
4. Abilities
5. Anti panic abiltities
6. Taunt
7. Pull back
8. LoS
9. Turn them
10. Watch your surrounding
11. Movement
12. Trash monsters
13. Marking
14. Friends
15. Professions
16. Knowledge
17. Addons
1. Basic concepts
Lore: The tank is the one who keep the monsters focused on himself. His role is to take most (possibly all) of the incoming damage on himself, allowing the rest of the party to survive. He will resist thanks to his high armour value and his defensive stats and abilities. To get the focus of the monsters (generally known as “aggro”) the tank has to generate an adequate amount of threat in them. He does so using special abilities. Tank and healer are strictly bound to each other: the healer has to keep the tank alive, the tank has to keep mobs away from the healer. Meanwhile the damaging class (also known as “dps”) kill the monsters without overaggroing.
Comments: cooperation is essential to clear any instance. Disrupting the above concepts will guide to certain wipes. You have then to understand what your healer can do and what he can not do. This is important when you have to decide how many monster you can pull and if and when he will need a break.
Comments: While usually is true that more damage you do more threat you generate in a monster, note please that threat and damage are only partially related: in fact some abilities generate low damage but very high threat.
Comments: The threat of the tank has to be superior of the threat of the players in melee radius. Players at range instead can reach an amount of 130% of the threat of the tank before getting the aggro of the monster.
In-depth: Look for every of the underlined terms above
2. Classes
Lore: The only classes able to tank in WoW are: Death Knights, Druids, Paladins and Warriors.
Each of them has his own and unique abilities to tank and each of them has to select a specific talent tree to be able to tank and to maximize his tanking ability; but each of them has his own weakness as well. Easy said, there is no “best tanking” class.
Comments: Little exception to this are the Death Knight, they have in fact more freedom on choosing the tanking talents; for the other three classes the choose is “obligatory”: feral tree for druids, protection tree for paladins and warriors. Choosing a three anyway doesn’t mean to put all your talent points there, just the most of them, usually 51, just the necessary to reach the end tree ability. Note that other trees have often nice “tanking” talents as well.
In-depth: Visit the specific forum of each class and see if there is any class that fits more your play style. Look for “tanking talent trees” for ideas and suggestions.
3. Gear
Lore: The first thing needed to tank is an appropriate gear.
This means that you have to reach some minimum values in few stats to be able to resist the series of attacks you are going to receive.
The stats of interest for a tank are: defence, health points and armour followed by dodge, parry, block, hit and expertise
Be sure to reach the minimum requirements for your class. Don’t start to tank if you haven’t reached them yet, in fact your tanking will be terrible and you will be “blacklisted” by all the healers! And you don’t want to get a bad name, do you?
Comments: A good healer can compensate your lack of gear of course, but the speed of the run will be slowed because of the more frequent mana breaks needed by him (and keep in mind that healers are not happy to do extra work because the tank is not yet geared enough).
Comments: Uncrittability is “necessary”! In fact even the best healer can’t keep you alive if you are critted too often.
Comments: stacking of the defensive abilities vary for each class; for example death knight and druids can’t wear shield, so any block rating or block value are simply useless for them.
Comments: to be able to tank heroics at level 80 the minimum values are: 535 defence, around 20.000 – 22.000 hp and around 20.000 – 23.000 armour. Sadly pugs nowadays pretend a lot more health points to accept you as tank, around 29.000 hp at least.
Comments: to be able to tank in Naxxramas (the “starting” raid at level 80) the minimum stats required are: 540 defence, around 25.000 – 27.000 health point and, around 22.000 – 24.000 armour.
Comments: A good tank has to stack more defensive stats as possible to increase his avoidance (the ability to not being hit) and his mitigation (the ability to reduce the incoming damage). Just beware that some stats have a “cap” (it means a value after which any other point added in that stat is wasted because you already have maximized the benefits from that stat) and beware that some stats suffers from the “diminishing returns” (it means that higher the value of the stat you already have, less will be the benefit you’ll get adding new points in that stat)
In-depth: look for “tanking gear” , “defence rating”, “miss”, “dodge”, “parry”, “block rating”, “block value”, ”avoidance”, “avoidance cap”, “mitigation”, “diminishing returns”, “hit cap”, “expertise cap” and “Effective HP”
4. Abilities
Lore: each class has his own abilities. A good tank knows exactly what each of his abilities does.
- 1. Take your time and read them. Try to understand how they work. Experiment them on normal monsters.
2. Find the single target abilities and find the multiple target abilities.
3. Remember that what you need is to generate high threat, not high damage.
4. Use only instant abilities while tanking, in fact in the time used to cast a spell, you can’t parry, dodge or block!
5. Keep special abilities or abilities with long cooldowns for when you really need them.
Comments: It is important to learn what abilities to use and when. A lot you can understand alone by doing experiment on normal monsters around the wow-world. Remember then that tanking a single boss is different than tanking a pack of monsters; each situation needs the use of different abilities and the right timing
In-depth: Find an experienced tank and ask him about his “opener” (the abilities used to open a fight) and about his “rotation” (the skills used once the fight is started). Look for class specific tanking forums.
5. Anti Panic abilities
Lore: Some abilities (usually they have a long cooldown) have so big effects that are called anti panic abilities or life saver abilities. Each class has his own. Find them, learn them and experiment how and when to use them. Those abilities aren’t usually used during a smooth run, but if something goes wrong it is good to know how to use them.
Comments: Most of these abilities have strange mechanics and if you drop them at the wrong time you will surely waste them. A good tank with a good group will not use any of his special abilities during the run. But a good tank has to be prepared for the worse.
In-depth: Again find an experienced tank and ask him about the “anti panic abilities” and let him tell you some tricks about how and when use them.
6. Taunt
Lore: maybe the most important ability of a tank. The name “Taunt” comes from the ability of the warrior (who once was the most effective if not the only tank available) but the real ability’s name vary from class to class while the effect is the same for every class: forces a monster focused on another player to aggro you. This allow fast recovery when necessary; for example if you are overaggroed by the healer or by the dps or if a new monster join the battle.
Comments: Be sure to be able to use it even with closed eyes! If a taunt is needed then it is always needed fast!
Comments: some monsters and bosses are immune to any taunt mechanic; be sure to know them and be sure to build enough threat on them.
In-depth: Learn how to use it; ask a friend to aggro a normal monster and then taunt it from him; study the reactions times and the effects of the taunt on the mob (Is it permanent or provisory? What is the range of the taunt? What happens if I cast it on a monster that is already attacking me?).
7. Pull back
Lore: A sadly frequent way to pull monsters is the so called “body pull”; it happens when you pull monsters not using any ability, but simply by entering their aggro radius (the zone around them where they can spot enemies). You can do an unwanted body pull by many reasons: for example when a patrol of monster reaches you, or under the effect of a fear spell you and your party to run in new monsters, or when a push back spell casted on you sends you directly in the middle of another group of monsters.
To avoid all these bad situations, if you are not 100% sure about the surrounding, pull back the monsters you want to kill. There are many way to do so. What is important is the result: bring the monsters away from where they are and away from other monsters; possibly in a zone that you and your party have already cleared.
Comments: Every class has his own ways to pull back. Every player has his own way to do so. Not all the monsters can be pulled back in the same way. But every time you want to pull back be sure the party is informed about that. Otherwise things can go really bad.
Comments: once you have learned the disposition and the abilities of the monsters in a instance and once you have learned the paths of the roaming monsters, the “pull back” will be needed a lot less frequently. This will speed up the run.
In-depth: Experiment with normal monsters. Try with melee monsters and with ranged monsters because they react in different ways.
8. LoS
Lore: It is the acronym for Line of Sight. It means if your character (not you, player sit at PC, but your toon in game!) can see or not a target. If you go behind a pillar you’ll be out of LoS for the healer. If you run behind a corner you will be out of LoS for the monsters. In the first situation the healer can’t cast his beneficial spells on you. In the second situation the monsters can’t hit you so they will need to run at you to be able to hit you.
Never go out of LoS of healers.
Learn how to pull back monsters by going out of LoS of them.
Comments: beware that not all the environment interrupts the LoS mechanic. Walls usually do, but learn how to use the corners in instances: you need to move few step behind them and not just stopping behind the corner. The furniture of an instance instead rarely interrupts LoS (a wardrobe, a table, a brazier and so on).
Comments: some aoe spells are affected by LoS, some others not. Learning which one are and which one are not is very important.
In-depth: Again do experiments with monsters. Search for ranged monsters and try to experiment which obstacles force them to regain the LoS and which aren’t breaking it. Do the same with a friendly healer.
9. Turn them
Lore: some monsters have frontal attacks that can hit multiple targets. To avoid unnecessary damage on dps and healer, when you have pulled one or more monsters turn them so that they show their back to the healer and to the dps. As general rule turn any monster, not only those with multiple targets frontal attacks
Comments: By turning them back you will get another benefit: you will be able to see your team. If and when a monster is overaggroed it will be easier for you to target him and to taunt him back
In-depth: Learn always the special abilities of the monsters you are going to tank. A good tank knows all the tactics and the most important monsters abilities.
10. Watch your surrounding
Lore: A patrol can come unexpected, some monsters can summon adds, in some fights the area where you are fighting changes and you have to move according to it, a boss can cast aoe spells under your feet. Always watch what’s happening around you and be ready to react.
Comments: put all your tanking abilities in the same bar and in a position where you feel comfortable. If you want use keybindings, they can be very useful. This can be very helpful when fast reactions are needed.
Comments: Keeps your eyes open. Some video settings (especially those under the visual effects section) can be very helpful to spot dangerous aoe spells/zones.
In-depth: ask experienced players about “critical frequent situations” in the instance you are going to tank.
11. Movement
As general rule the boss has to be kept in the same spot as long as possible. But some bosses requires to be moved. Some only when they cast a special ability, like an aoe for example, some others have to be kited all the time.
When moving try to not show your back to the boss: in fact from behind you can not parry, dodge and block and the incoming damage will be too great for the healer to keep you alive.
If you have to move, then do it for the minimum distance required. Never run. Never move for huge distances.
This because healers and dps have abilities that can require even 2-3 seconds to be casted. To move too much will cause them troubles at keeping the healing and the dps up.
Remember, if you move, to not go out of healing range from healer.
Even at pull, don’t rush versus monsters if the healer isn’t aware of it, you again risk to go out of his healing range.
Remember that melee dps usually stand behind the boss, when you move keep them as well in mind.
In some situations (very rare to be honest) you are required to move away from the front of the boss or to turn him your shoulders: the fastest way to do so is to run through him!
Comments: The movement is directly related to the tactics and to the boss abilities. But as general rule always step out from fire, clouds, strange coloured zones, pillars of light and in general from everything that is not casted by your party. If you need to kite a boss or many monsters walk backwards.
In-depth: Look for “Boss tactics”
12. Trash monsters
Lore: The monsters you meet in instances and that you have to kill before be able to engage the bosses are called “trash”. They fall under these three categories: melee, ranged and healers.
Melee are the dumbest, they will follow you wherever you want, just be sure to keep aggro on them. All the defensive abilities you have are perfect for melee damage. So they are the last of your problems.
Ranged instead should worry you; they don’t move till you don’t break LoS and against casters your defensive abilities are reduced. The damage they can do to you is huge. Luckily most of them will not flee once you reach them, but will stay in melee range. Catch them as soon as possible; if forced to stay away from them use any mean you have to keep aggro on them, otherwise the healer will be killed soon.
Healers can be very annoying; in many fights you will have to ask to your dps to kill them as soon as possible.
Comments: again the LoS is a very useful tool in our hands. Breaking the LoS from ranged monsters will force them to run to you. Once they are close it will very easy for you to keep aggro on them.
Comments: in some situations you can ask to special classes to control and take out of the battle an annoying enemy. For examples mage can transform humanoids in sheeps, druids can put dragonkin asleep and so on.
In-depth: learn the differences between the “races” of the monsters (undead, beasts, giants, mechanical, ecc.). It is possible that some of them are immune to something or that an ability you can cast has special effects on them.
13. Marking
Lore: The tank usually has the duty to place marks on monsters. As general rule you will mark with a skull the first target that your party has to kill and with a cross the second one. But beware that this may vary from server to server and from group to group. Just be sure that all in your party have understood the mark order.
Comments: More experienced groups mark only the skull (the first target) or don’t mark at all. This will come with time and with experience. But usually all groups place well visible marks on monsters that have to be controlled (sheep, traps, banish, etc.)
In-depth: you are the one who decides the kill order and you have to base your decision following your skill and the skill of your party. Learn the base spells of all the in game classes. Learn who can control an undead and who can interrupt a spell, learn who can remove fear and who can abolish a poison debuff. Learn to “use” your party potential to have a smoother and faster run. To do this you have two ways: practice and talking with your party.
14. Friends
Lore: Sometime the “feeling” between players can be greater than any skill. If you find such players be sure to add them on your friend list. Not only healers; if you find good dps players add them as well. Play “well” and they will add you to their list for sure.
Comments: Avoid childish behaviour. Don’t leave a party only because of few wipes. Be mature and polite. Those things help a lot if you want to become a “wanted” tank. Try to understand if a wipe was your fault. Accept mature criticism and always try to improve yourself. Be ready to experiment different tactics.
In-depth: go and read some book about social interaction
15. Professions
Lore: There is NO “necessary” profession for tanking. Many grant nice bonuses, but none is dramatically useful. So pick whatever profession you like most. Really.
Comments: Just to name few that can give some bonuses: blacksmithing (2 more slots for gems), mining (stamina increased), jewelcrafting (special gems and jewellery), enchanting (special enchants on rings), alchemy (increased effects from potions), etc.
In-depth: Usually the specific tanking guides of each class have a list of bonuses you can get from different professions, read those guides and you will have a perfect snapshot of the professions bonuses.
16. Knowledge
Lore: Knowledge is the key. For everything.
Be prepared. Surf on the web. Read forums. Talk with other tanks. Study tactics. Watch monster and bosses reactions. Evaluate your healer.
Tanking is first of all a strategic duty.
Comments: You will never end to learn as tank. Me for example, I consider myself an experienced tank, but when I go in instances as healer or dps, every time I learn new tanking “tricks” or “tactics” simply by watching at the current tank. Keep in mind that the goal is to grant to your party the most secure and fast run possible.
In-depth: finally some links!
Official Blizzard forums at http://forums.wow-europe.com/?sid=1
Read player comments about everything at http://www.wowhead.com/
Deep knowledge at http://elitistjerks.com/forums.php
Tanks forum at http://www.tankspot.com/forums/
Read boss tactics at http://www.wowwiki.com/Portal:Main
More raid tactics at http://www.bosskillers.com/
17. Addons
Lore: Addons are NOT needed. Addons are strongly recommended. Addons are very very useful.
Comments: As said before tanking is first of all a strategic duty. And a good strategist need fast and reliable informations. Addons cover the lack of the WoW interface. There are many useful addons, maybe too many and maybe the choice is too subjective; but if have to name two then I would say Omen ( it is a very good threat meter) and Deadly Boss Mod (keep track of the abilities and timers of the bosses and warns you for incoming dangers)
In-depth: search for “wow addon”
A really good way to learn to tank is to role a healer. Instantly you know what about different tanks annoys you and then you can make sure not to do that. A main gripe for me is a pally tank not casting sacred shield on his/herself. Theirs lasts 1min and a holy pally’s lastes 30s.
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Great intro guide for Tanks. My main is a tank & Alt 1 is a resto druid and I found the key to learning to be a tank was to have an experienced tank in the party but playing as a dps, so that he/she can coach you in those unusual situations. Please DO NOT try a random without having done at least 10 instances with people you know. Trying randoms too soon will be hard for a noob tank and destroy your confidence. Gear aside, the most importantly qualities of a good tank are leadership, control and patience. The whole party will be looking to you to get through an instance at a steady pace while remaining in control…Have belief in yourself and if you are not ready to charge in and get the mobs, don’t go…YOU are in control…and most importantly…ALWAYS make sure your healer is ready
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Sorry for a quick second post, but Callamity, I don’t really agree with the comments about stamina stacking. Look at places like Tankspot and TankingTips etc, and for progression (and for a new tank, hcs are just that) stamina stacking is the way to go – more chance of surviving multiple hits.
I think you answered why the bear died, pulled too many groups. Having a feral druid, I can tell you they are virtually guaranteed to have lots of dodge (mine is around 40% and isn’t very well geared) unless, as per my previous post, they aren’t correctly specced, don’t know what they are doing, but just signed up to get quickly into an hc (please note, I’m not saying your healer was to blame for splattered bear).
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I was somewhat shocked by MidgetDks comment that, with 32k health he is getting booted from hc groups as a noob tank. Having levelled from 70 (well 60 in TBC days) through to 80 as a prot warrior, I remember the numbers quoted above – getting into Naxx with 24k’ish health, and starting hc’s on less. People are too used to easy mode, overgeared groups which (theoretically) should never be in danger. The 2 things that stand out are:
1. In my battlegroup, when I queue (my warrior tank or druid when in feral mode) I’m instantly in a group, showing that’s where the shortage is. I haven’t seen one group kick an undergeared tank out, as they (particularly the dps) have had about a 15 minute wait for the random in the first place.
2. when healing (druid in resto mode) as long as the tank has a clue what they are doing, mid-20k health is still easy (recently been healing a friend on his pally alt who is on 27k health in randoms, and I’m still only really using wild growth and rejuv to heal the instance).
My biggest issue with random dungeons (when my druid has gone resto or i’m on my mage)is people who sign up as tank with no clue. I suspect it is because they can get into a random quickly, not because they have any interest in tanking. Guides like this (if they take the time to find them) can only help. So thanks for the time and effort you’ve put in.
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Hmm. Just wanted to add something about deepz responsibility. I agree with the concept wholeheartedly. When I first started playing, it was drummed into me continuously that it was the responsiblity of the deepz to reduce their dps, particularly aoe dps, when necessary, in order to help the tank. In fact, in low level instances I pretty much put away Blizzard altogether. I’m no longer a noob, and I’ve written an article on being a clever deepz. It was originally intended just for my guild, but there’s no harm in posting the link here:
http://willdowetwork.mmoguildsites.com/forum_threads/299386
Having said that, people make mistakes. They mistarget. They get a rush of blood, especially when they’re under pressure due to an enrage timer. Shit happens. It’s when the same shit happens over and over again that deepz have to ask themselves some hard questions. Deepzing isn’t about numerical output… like tanking and healing, it’s about a combined tactical approach to defeating an enemy. Only a very few fights (Patchwerk) allow the deepz the leeway to go apeshit on a boss without any other considerations.
People need to have a bit more give and take, I think. WoW is a MMOG, which means that the social aspects of gameplay are important: leadership, mentoring, group dynamics… and just having fun with other people. It isn’t about the gear, or the achievements. If it was, you might as well be playing one of the many single-player games around.
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I’ve found that, increasingly, it isn’t the inexperienced tanks that are the problem, but experienced tanks that have grown increasingly slapdash because they are horrendously overgeared for the instance. The behaviour traits I see a lot are: 1) continuously pulling mobs out of range of the dps; 2) pulling mobs out of aoe; 3) massively overpulling; 4) rushing through the instance without paying attention to the mana of the healer and casters; and 5) not remaining with the dps until all mobs are killed.
I’m actually quite patient with inexperienced tanks, given that they reasonably geared for the instance, and I can see a willingness to learn and the ability to improve. What I no longer have any patience for is experienced tanks who cbf using good tactics, and just want to steamroll an instance. If nothing else, it’s selfish, and shows a lack of regard for other players. WoW should be fun… and it should be fun for everyone, not just yourself. So, when this happens now, I invariably ‘ignore’ them and leave the group.
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Thanks Ulagatin!
Actually, when I’m on my healer, I usually end up burning a lot of mana with Holy Nova because I usually run at 100% mana through 95% of the instance. Part of the reason I said what I did was because a druid tank with 52,000 HP blamed me as a noob for him dying with so many HP in his pool. I was healing him for 11,000 per heal and crits up to 14,000-18,000, non-stop heals, but he pulled 2-3 groups and took a ton of damage because his dodge and parry were so low that he still died. With that much healing coming in, it’s not the healers fault he died.
Good tip about the bubble…I haven’t done that because I thought it caused problems with tanks building threat; however one of our main healers just told me that was changed a long time ago. I just got back into playing my priest a little bit ago and the more I play, the more I find that changed that I didn’t know. It is seldom anyone ever dies, but it’s good to have that tip in my arsenal!
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Callamity, that’s an excellent point. I do not play a tank, however, I do play a holy/disc priest and I have been healing ICC10. I understand exactly your point regarding dodge/parry/block over pure stamina, as the larger heals do cause a larger amount of threat and spend valuable mana that could be used on keeping the raid/party up as well.
If you have a well-geared, experienced tank the threat on your heals should not be so significant – just use what is required to keep them up and avoid overhealing if possible. Healing meters are not so significant – I often see pallies much higher on the scale, but if you do your job well as a healer, you should be able to endure long fights and keep as many people up as long as possible (though, preferably, of course yourself, other healers if needed and the tanks as priority). That is the mark in my opinion of a good solid healer.
Groups and raids must always be prepared for the possibility of a silence on a healer – with good tanks, it is generally manageable and should not pose too great an issue.
A good tip to priest healers grouping with new tanks is to use their bubble on a tank and hit them with a prayer of mending – in that way the tank can gain aggro befre you start healing, and hopefully the dps members of the group allows the tank time also to gain that initial aggro that is so essential to success.
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Separate note from above…don’t spec for pure stamina to maximize your Health Points by giving up dodge, parry and block. That is a trademark of a noobish tank, or 12 year old tank. I don’t know a single healer that would rather heal a 50K tank that gets hit a lot over a 35-40K tank that dodges, parries and blocks a lot of attackes. Think of Mr. Miagi in the Karate Kid, “The best defense against an attack is not to be there when it lands!” Not only will the healer use a lot less mana, if the tank has very low dodge/parry/block, the healer will be healing the tank more (and generating a lot more threat on the healer), leaving less time to heal the rest of the group from AOE’s, poisons and similar attacks. Goodness forbid if your healer is silenced for several seconds or knocked back out of healing range.
Hot debate. What do you think?
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Great guide for up and coming tanks! I’d add that you need to be aware of your DPS classes and let them know if they keep pulling agro off of the tank, eventually the tank is going to let the mob go and kill the uncontrolled DPS’er, for the sake of keeping the rest of the group alive. DPS classes need to understand that when you need to stop your AOE taunt and focus on a single target, you immediately start to lose threat on the rest of the trash mobs. If DPS classes are AOE’ing, they will start pulling other trash mobs off and it goes down hill from there. This causes wipes and eventually the tank and/or healer will get fed up with it and let you die if you can’t learn the lesson and control your DPS/threat level. I hate to let people die, but I’d rather let one person die and be rezzed than let their noobish play style wipe the entire party over and over.
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This article is needed for certain. There are many new people out there who would like to tank but just don’t know a lot of the basic tanking mechanics. However, after reading all these posts and from my own personal experience I would say the DPS are the ones that truly need a guide on how to do their jobs
. Prior to the new cross-realm lfg system I wasn’t really sure what tanking in other realms was like and just assumed that we had DPS on my server that just didn’t know what they were doing. Now I’ve seen a lot more people from a lot more servers all doing the same stuff.
I’ve got a very well geared druid tank that can hold aggro like a champ with people that know what they’re doing (I tank a top rated 10 ICC team with people pulling over 9k single target). Yet somehow I’ve had people pulling 3k or in some rare cases 2.5k (which was less than my 2.7k for the instance) dps that are pulling aggro off of me. How is that possible? It’s pretty obvious they do not use Omen or some other equivalent threat meter nor do they have any idea how to use the assist button (focus the tank and hit the ‘f’ key, it’s not that hard). As a bear I’m basically spamming Maul and Swipe in aoe situations with more than 2 bad guys and putting out enough threat to hold aoe aggro off all but the best geared players in the game. I don’t have this problem in every dungeon and when I do it is always with one DPSer. The others either have too low dps to pull off me or they know how to play their class.
So tanks keep on reading guides like this and get more specifics on your particular class. DPS, figure out how to assist a tank so he doesn’t feel like he has to mark every target (which by the way I have done and still had dps attacking the wrong ones). It’s amazing there are any people left who are willing to tank PUGs with all the finger pointing and name calling we have to put up with (even when the issue at hand is clearly not our fault). And for the sake of the game, if you are a NE hunter and your feign death, misdirect and shadowmeld are not enough to keep you from pulling aggro, please leave WoW and find a new hobby because you are obviously focus firing the wrong target and don’t know how to play your class.
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Very good article on tanking. I found the information very helpful, as I am a NOOB pally tank. I have mostly played dps classes and have more respect for good tanks now that I am trying to play one myself. Some of the comments left here were about dps drawing off agro on the tank, been there and done that. My main is a hunter and I have been known to hit with a few large crits, sometimes pulling off of the tank. For those dps guys out there that don’t think agro meters are needed, YOU ARE WRONG. I watch mine when in the dps roll, it’s very helpful to the tank when I don’t pull off of him.
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Nice guide, lots of truth in there!
I had a couple thoughts that I wanted to add:
First, Death Knight tanks have 1 minute CD’s that ought to be used often, not just in messy situations. Making a macro to hit Blood Tap then Vampiric Blood / Unbreakable Armor is definitely worthwhile.
Second, no tank should ever gem for pure avoidance stats, because
Third, tanking is not about taking the minimum amount of damage, it is about taking damage in a regular enough way that healers can heal through it. This means that while avoidance certainly helps to save healer mana, if you’re tanking a raid boss that CAN kill you in two hits without a heal between, no amount of avoidance will rule out the possibility that you will die. The number of swings made against you is very high, so any probability that CAN occur WILL occur. Stamina stacking is sometimes looked down upon, but it IS the most valuable stat for keeping you alive (assuming defense cap). Remember, stam is the only tank stat with no cap and no diminishing returns.
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I have been playing as a DK Frost Tank for a few months now. I have met some awesome peeps out there who are prepared to offer me advice and assist me in difficult instances. My main concern was threat and how to keep it. I aggree that some DPS can out aggro the tank and pull the mobs away but as long as i have time to getthe aggro back it seems to work. My biggets problem was finding people who wuld give me the chance of being a tank in an instance/raid. Some good peeps did and I learned some good lessons on how to be a succesful tank. I thinkI still have a lot to learn and any day I don’t learn something is a day wasted I believe. Tanking is not for everyone but when it goes well it is a good feeling and always nice to receive thanks from the group when we have finished. Good luck to all newbie tanks and also ewbie Healers and DPS who may have the same issues when they are starting out.
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I have to agree with the above comment. Had something like this happen in HoS earlier had a way over geared lock and mage pulling off me left and right, luckily we didnt wipe but people who think a low geared tank can take something and immediately have aggro need to get a wake up call… I mean i might as well not even have frost presence on with those people.
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My main is a warrior tank/arms offspec, my main alt is a disc priest/holy off. I’ve been on both(all three?) sides of the coin with this issue.
There have been times as DPS I’ve easily ripped of my tank, and it’s not my tank’s fault. I knew they weren’t as well geared, and that they were just getting into tanking. I just didn’t bother to give them the 5 or 6 seconds they needed to put up sufficient threat before I popped by bladestorm. Thank you to the various healers for saving my dumb ass!
Bottom line here, it was ALWAYS my fault when I ripped. If I knew the tank wasn’t geared to hold against 4k, I am still able to do damage with auto-attack until he has a sufficient threat lead.
When tanking I don’t find that I have problems holding aggro unless the DPS doesn’t understand the concept of assisting the tank. I’ve even had DPS tell me that they don’t need threat meters. It’s my job to watch threat as the tank, not theirs.
One prime example was a hunter. I’ll leave him unnamed, but if anyone from bronzebeard wants to know so they can avoid him, drop me a line in-game.
At the time I was routinely holding aggro against 4.8 – 5k single target DPS without issue, but then this guy comes along… randomly picking targets, nuking the crap out of whatever the hell he wanted.
I was able to compensate for his lack of attention for most of H-HoL, but then it happened… we were just past Ionar and pulling up our first group of iron dwarves, a group with 2 Runeshapers. I managed to charge and hadn’t even gotten off my TC when the hunter started nuking all over the place immediately, never once staying on my target. The Runeshaper was ripped from me and charged after the hunter, straight into my ranged DPS(all DPS were ranged) and healer where he proceeded to WW and wipe the group.
Of course the hunter exploded on me, CAPS LOCKING about how I’m such a terrible tank and I need to L2P. I tried to calmly explain that he needed to stay on my target and focus fire, not just pick his own target and go off. Please pay attention and we’ll be fine.
After a quick corpse run we pulled the next group… with the *exact* same result. Again I get blasted for his inability to focus fire my primary target. He’s busy yelling about how his DPS is so amazing, and I should learn to play. The rub was that he was #3 on the DPS, showing 3.1k. The mage was sitting comfortably at 3.9k, the lock at 3.7k, and neither of them was ripping off me.
I’ll cut the story short, but there were 2 more wipes in that area due to this person’s inability to properly focus targets. It wasn’t an AoE issue(lock/mage doing plenty of AoE without a single threat issue), and it wasn’t my single target threat causing the problems.
These are the things us tanks deal with. Moronic DPS that don’t know how to play tossing out insults and screaming left, right, and center. Is it any wonder there are so few tanks? Nobody likes to be insulted.
Be nice to your tanks. They’re doing a job you don’t want to. Think about how you’d feel in their position. Sometimes the problem is YOU.
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As an experienced tank , i still find some of this helpful. Its a nice reminder for people. My issue with the heroics is not people pulling aggro off me that much its the freaking impatient pricks who start pulling cause they think think your moving too slow! Seriously these people need to just chill out and not take the game so seriously, cause thats all it is, A DAMN GAME! Just take your time and do it right. As for those overgeared people who run with undergeared people (had this happen with a warrior dps in full ICC gear), LEAVE THE GROUP! Cause if the tank has to taunt a boss off you just to maintain aggro, youre either way too overgeared for the tank to keep up, or you as the DPS are using all high threat moves to dps… And if the group makes it, dont tell someone they should never tank because your ass doesnt know how to hold back, DK tanks need a few seconds to get aggro, even in frost presence while having death and decay down, were not pally tanks who cant just automatically have full aggro with consecrate (if theres more im sorry never rolled a pally, just mages, locks and dks)
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Lol @ “anti panic” abilities. aka “oh *@#^” buttons.
Great job on covering the basics.
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As a warrior tank since pretty much the instant 3.0 came out, i’ve gotten to know my class and tanks in general pretty well, and this is by far a great guide (i havent actually read many i just learnt as i went) sure at times i wasn’t the best tank. Far from it.
but im now in mostly 245+ and in ICC i can beat pally tanks on aoe threat (yes i got told by my OT that they couldn’t out aggro me), but as is the case we all have to learn the ropes, ive tanked with good tanks (healed aswell) and also bad tanks, my guild knows me as the advisor.
Dps play a big roll in a tanks job, if they’re doing terrible dps but huge tps just have a quiet /w with them just tell them to try switching spells or reading into their class a bit see if they can improve and reduce the tps (locks are big culprits of this)
and yea, if your guild is willing to help you, just grab a healer that knows you and then 3 dps will be near enough instant after latest 3.3 patch. The healer can play to your level, keep you and the dps up and if need be, the healer can just help you out a bit with asking the dps not to go so hard.
Tanking is fun, don’t let it frustrate you when things go bad, just keep your head and pick up the pieces again nothing bad can come from it and then when you’ve developed into a well geared, well skilled tank you’ll be getting plenty of compliments from maybe not so well geared groups (which i seem to get plenty off and believe me, feels like im carrying them at times, but that’s neither here nor there
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last words would be to simply enjoy it, be social (not too social) do the job, read into tanking, just take your time and dont rush, dont be pressured by a dumb mage who just AoEs before you have aggro, simply play your game how you want.
Btw warrior tanks, move called vigilance, use it! I’ve been dumbfounded at the amount i’ve seen getting over aggroed and not even using it then crying when they wipe
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My newly lvl 80 pally is dual specced as both a tank and a healer… of the two, I’ve found tanking to be by far the hardest job, for several reasons:
1. You have to know the dungeons. People get fussy when you say “I’ve never been here before” as you’re supposed to be in the lead.
2. You have to know the fights. In addition to watching all the mobs, ensuring you have aggro, and keeping your constant rotation of abilities going to prevent some overzealous DPS from out-aggroing you, you apparently also have to give orders to the party on when to do things like move out of an AoE or do one of the many boss “dances” required in some raids.
3. If a DPS gets too much aggro, it’s your fault. I can’t speed up the cooldowns on my taunts and abilities, but DPS’s can slow down their damage if they know the tank is having trouble beating them on aggro. Why this concept of throttling your damage hasn’t sunk in yet, I’m not sure.
My biggest problem, as a tank, has to be the DPS’s, and the general “no responsibility” attitudes I see from them time after time. If a DPS dies, it’s always someone else’s fault. Either the healer didn’t manage to get their 1.5 sec heal off in the 1 sec that it took the DPS to bite it for pulling aggro, or the tank couldn’t react to the sudden change of aggro instantaneously. It’s never the DPS’s fault for pulling the aggro in the first place. Note to DPS’s: If you’re dead, you’re contributing 0 DPS… lowering your DPS rate to account for the tank still means you’re doing MORE DPS than if you were dead, even over the course of the fight.
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I’ve got a Protadin alt, and I must say that this has been really helpful. The one issue I run into is, I’ve got him defense capped and at 32k health but the second i try to que for a random dungeon I always see the same “OMG…noob tank” and then i’m immediately voted from group. I know we weren’t all born right at 80 with a 5k gearscore and I’m still trying to gear up with him and it’s been hard just to get the gear.
However it’s also at the hands of the dps, when i’m dps’ing on my main and if I see the tank only has the bare minimums to tank the heroic dungeon, I hold back a few and let the tank get aggro, I don’t open up fully with 7k dps as that would be counterproductive as I’d take all the aggro and die.
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I play a lock as main – with all the aggro problems involved – and appreciated good tanking even before I levelled my healing priest, having levelled a couple of other melee dps I am nearing 80 on my tankadin.
This guide is great, and I really agree with supporting a new tank- and have even stayed in group to do more HC with a learning tank despite wipes, just because of their honesty and attitude.
From the point of view of having both melee and caster dps, and a healer – all of which raid – I just want to make a few tips for tanks about to start HC.
Don’t tank unless you are def-capped, or the healer and dps know you and your gear and are still willing to go. Most guildies will happily help gear a tank, so just ask around.
If you need gear – go as dps. Most tanks are geared already and you can always roll on tank drops as offspec – but let the tank have any drops he wants; it’s still his main spec.
Gems and enchants are NOT optional extras – they help you get to def cap and maintain your survivability. (And for some classes Def is still useful after cap – so be aware of further benefits)
If you are tanking and are unsure of instance, let the group know. The healer can keep you topped off higher, and dps can drop their dps so as not to over-aggro. It makes your task easier and the run smoother.
There are only two people who MUST stay alive – you and the healer. If dps dies it’s a shame, if healer or tank dies it’s a wipe.
A large healthpool is great – but don’t sacrifice avoidance and mitigation for it. The healer will not be happy if he has to keep filling a massive pool just because you have no damage reduction.
Be aware that it’s not only you that might be new to the role, if a dps is doing something that makes your job harder either tell them politely in /party or as a whispered suggestion. If they know their role it will let them know you are having issues and they can hold back, and if they don’t know their role it will help them learn to work with the tank.
There will be people who flame you in group, it’ll happen. If you’ve been honest and polite it’s probably them who has the issues with gameplay – so don’t worry too much about them. However, consider that even idiots like that may have valid points you can benefit from (although rarely).
And finally: YOU are the tank, YOU lead the group and the marking. Without YOU this run would not be happening – so enjoy yourself and have fun.
And thank-you for the great tanking
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cheers bud, this was really insightfull.
I play an unholy DK tank (i know, not the main choice for tank)
this info has really helped.
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Just two pieces of advice. When quickly running a heroic, you main focus ought to be split between the agro you are generating, and your healer’s mana. To engage a new group when the healer’s mana is low makes for a frustrating experience for your healer, and courts a wipe. Second point is to always know a run before you tank it, either run it as a dps, or study it on websites like ( my personal favorite) Tankspot, watch the fights, and understand the mechanics before you take the groups fate into your hands,
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Tankadins should go to the maintankadin forum on the failsafe design website, it gives you all the information you need as far as 969 rotation, tab targeting, glyphs, gear, etc. Big thing is to be aware of what’s going on with the mobs you are tanking, especially trash, and use that tab key and your OMEN meter to see which mobs you need to hit with something to stay ahead of the dps on threat. After 2-3 seconds, if you’re good enough, it won’t matter when the dps starts nuking with their AOE abilities, you’ll be able to hold onto whatever your tanking.
Also, on boss fights, I almost always pop avenging wrath to give a little extra snap aggro at the start of a fight, I have a couple of dps that tend to cut it close, but you can’t ask your dps to cut back in a boss encounter with an enrage timer to give you time to generate enough aggro to hold them off, especially if the raid is borederline geared to begin with. You have to get better at what you’re doing.
Please remember, especially tankadins, if you don’t know what 969 is, you need to do some research.
Mattysman
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This is a great article. Definitely gives some really good advice. I personally play a pally tank he is pretty good if I do say so myself. Never really have an issue with aggro for the most part just itchy trigger fingered dps. When I go to pull and try to los the mobs most dps especially ranged seem to think it’s ok to start blasting as they are still walking to where I am trying to get positioned. Then the whining starts when they die. “learn to tank” “hold your agro” like it’s common sense if the tank is not physically at the mob your hitting how can you expect agro to be kept. If a dps steals a mob from me in that fashion I will not usually taunt and if the healer wants to be nice and try to keep him up it’s up to him personally if I was the healer I would not heal a impatient dps through it. The best way to learn patience is through repair bills.
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At about patch 3.2, i finally got around to dual speccing my DPS DK. I had always been Unholy, and figures id try tanking so i could actually do heroics in a timely manner (really helpful now, tank offset FTW w/ the Dungeon Finder). I started off as DW Frost, but quickly swapped off, because i kinda failed at it. I soon swapped to a Blood Tank, and am loving it. I do great in raids, and only rarely lose aggro in heroics, usually to over-eager DPS. Now that I am up to tanking ICC, it has become a lot of fun, and I reccomend it to all you younglings. I’d reccomend a Pally Tank myself, since all they have to do at low levels is Consecrate with Righteous Fury on. Feral Tanks seem easy as well, with Maul or Swipe, whatever it is, that lets Bears hold all the adds. For those of you just starting out, good luck in your tanking careers!
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I would just like to say that when I first started tanking Heroics, I asked a more experienced tank what he thought I should do so people did not flame me for being a new tank. Because of the simple advice he gave me, such as to watch DBM and Omen meters to ensure the DPS does not steal the aggro it meant that I was working far better as a tank in dungeons. Some of my own advice is to also utilize defensive cooldowns that will help you survive if the healer is having a lag spike or not. I find that as a Blood tank i have an increased survival rate due to the self healing it provides along with the useful buffs, such as Vampiric Blood. If there are any questions you would like to ask me about starting to be a DK tank, please contact me on Saurfang-EU, name Fleshrippa. I hope this helps!
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I don’t mind giving a new tank a break and will tend to stick around for the first and second wipe, when it becomes a 3rd or more then I’ll most likely leave. The only thing that bugs me is when a tank can’t hold the aggro of even the lowest dps then it becomes a problem. Luckily for me I have feign death but sometimes that doesn’t even help if it is on CD at the wrong moment.
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Good and Bad days
I have 4×80 2 level 80 tanks pala/druid and 1 level 50 warrior tank I found myself reading more and more about tanking to try and improve, alot of it depends on the group your in purely down to over agro seems to be a thing of the past?? Healers you can spam cast your heals as much as you like and it is down to the tank to keep the adds off you! DPS what ever happened to watching your agro?? Now days I find it depends on the pull size and AOE damage that causes me the most troubles.
Take HOR multiple mobs casters and mele picking up the agro doesn’t seem too bad but holding it is a different matter seems that as soon as you get a group of mobs on you it’s a dps race to do as much AOE as possible! Holding my hands up I do like AOE with a lock and my shadow priest you can rack up some great dps but this doesn’t make it easy for the tank to hold agro, so the question is, is it all the tanks fault or just the improved gear and better dps??
If you have the top tanking gear you can normally handle everything the dps throws at you but if you haven’t got the best gear you best keep an eye on that agro as you will have mobs wondering off to eat your party members!!
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I think this is great information, and I hope some of the afore mentioned tanks will listen to it. As any healer knows, there is a bid difference form tank to tank, depending on gear, etc, when it comes to keeping them alive, but the biggest problem for me is the tank that doesn’t care about the rest of the group, and won’t listen to me. Just last night, I asked the tank to get the trash mobs, in culling,, and he proceeded to tell me that that was what holynova was for. I told him that, if I was casting that, I wasn’t healing him, so he then made a big deal about getting the trash out of the way. He also wouldn’t listen to please about mana, or waiting to res a party member, needless to say the group failed. If tanks would take the time to lead (making sure the run succeeds) and not just charge ahead like they can’t be hurt, and listen to the needs of the group, then raids would go much smoother, and quicker. When the tank listens to the group, and realizes that they have a lot of experience too, it all works better
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This is good information for any NEW tank i had to learn it on my dk the hard way back when i first started tanking, A lot of this seems obvious to older more experienced players, But when your just starting off its always good to know what to start with, what questions to ask, where to go to find them, what kind of skills your looking for, what kind of gear and stats you need ect ect.
As a side note if your looking for a tank to ask questions and ask in trade chat your going to get a lot of flack from the trolls, But someone will pop up eventually with useful information, Just be cautious in taking it though unless you get 2-3 people to confirm it as some people in trade like to put you on the hella wrong path for shits and giggles.
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What people forget as well is that just becuase your might be sitting at a 3k gear score doesn’t mean everyone else in the random will be as well. These are heroics, the same heroics we ran to get geared enough for Naxx. You still have to bang out quite a few of them to get into your T9 and I have seen some real ***holes give poor newbies way to much gruff. My main is a 3k gs tank and my alt is a 2800 gs healer/dps. When ever I come across one of these tanks that needs a few pointers I have never had any issues with /w them and usually met by a thank you since they are still learning. On the other hand I have lost count of the moronic statements from Icc geared dps that refuse to hold back at all when its a novice or undergeared tank, I can see no reason not to, but then again we all know 5 man dps meters count for everything >.>
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The above issue combined with DPS that know they can AFK for 14 minutes as long as they walk and click ‘need’ whenever they can have been reuining the dungeon finder for me. I run my one daily each day, and otherwise have stopped using the random finder.
In TOC 5 we had a hunter who was afk the entire time, with the exception of moving. He did less then 10k damage overall. (from his wolf). We 4 manned HoR because 3 dps in a row stopped moving after getting into place. I (a mage) offtanked VH because the bear tank never moved off the starting steps, and would only tank things brought to him. I have seen tanks drop instant after first bosses. to lock thier groups to a heroic and force them to abandon it.
The worst thing to happen to WoW are the other players.
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Solid information for heroics,
I refer to Tankspot.com regarding when you start raiding. These fellows are highly skilled at what they do and will give you a huge edge on each boss simply by coming into the fight with a visual and descriptive example of what each does. Specifically speaking: when i first started raiding Naxxramas, I watched every video for every boss and was instantly 200% more prepared to do what needed to be done.
A side-note: many raids require two or more tanks, one usually identified as “main” tank (MT). Don’t be discouraged when the raid leader names you Offtank (OT) because of comparatively lesser gear level or, usually, Hit point quantity. This is a time to learn the fight first-hand without having to accept the brunt of criticism or attack. Just keep aware of the situation, know when to step in and taunt the boss (usually only if the main tank dies, to save the group from a near-instant wipe), and stay calm.
Good luck, and happy tanking!
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Another good suggestion for you up and coming tanks especially the warriors… Level from 70 to 80 as prot spec. I loved it personally I killed things fast and really learned what the abilities can and can’t do so when I hit 80 I was ready to go. Thankfully because of this I get compliments rather than cut downs when I tank.
It is not terribly hard to tank it is just getting used to what most things(people, mobs, whatever) will do.
If you are not going to level like this then go through dungeons and pay attention to tanks and what the kill order is and if it worked well. I know the instances so much I know what mobs to hit first what mobs to interrupt and so on and so on.
But most important is don’t be afraid to ask questions of other tanks lots of them will help out. and the ones that don’t no big deal.
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I have been playing wow since vanilla launch. All my 80′s are tanks cept for a druid.(workin on it) Tankin seems daunting at first but is fun and rewarding. I don’t fight with 5 others for gear…people always need me for groups. Tanks are the life blood of the game. I wanted to know how to play every tanking class and I do, and not to toot my own horn but I am very good at them all. Check forums, check sites. Get the info and the world(of warcraft)is at your finger tips.
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I am a New player to WoW and trying to learn how to be a Tank. From what I read, for what people tolded me, and from watching other Tanks in a run. I feel that this say alot. Please, keep given more info on Tanking and if you come across someone trying their best. Don’t get mad, help them out, because you did not KNOW it all when you started. Thanks
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I thought this was very useful for a NOOB tank. I have several 80 healers and now rolled a new druid bear tank! I appreciated this information and, yes, it is basic but for a NEW tank, it’s a nice foundation. Thank you and your English was very good!
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I also play a healer, Well a healer as my main. I do have a pally tank. But any time I come across a new tank that still learning, An is willing to listen. I will normaly inv them into vent. Or just /w. An give them some key points an tips.
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