Recent in-game fixes
Written by Wildchild.

Quote from: Crygil

2/5

  • Rimefang now flies less frequently in all raid formats.
  • The Fountain of Light proc effect can now heal players outside of the caster’s party.
  • Animated Bones summoned by the Anub’ar Necromancers, no longer award experience when defeated.
  • The amount of damage being absorbed by sacred Shield and Power Word: Shield is being reduced by 10% correctly in only battlegrounds, Arenas, and Wintergrasp.
  • The range of the Lich King’s Remorseless Winter aura has been increased in Halls of Reflection.
  • The Val’kyr Shadowguards in the Icecrown Citadel Lich King raid encounter should always properly pick up their target.
  • Deathbringer Saurfang should gain blood power less rapidly in normal 10 and normal 25 player modes and players can also no longer zone in while this encounter is active.
  • Sindragosa’s Backlash ability can no longer crit.
  • The rejuvenation procs from the Druid Tier 10 will now work better in a raid group and not avoid targets that have any rejuvenation spell on them though it will continue to avoid targets that have the casting druid’s rejuvenation on them.
  • The damage bonus done by Devastate has been appropriate increased to be in line with the changes made in patch 3.3.2.

(Source)

6 Comments so far

  1. Damnslin
    February 8th, 2010

    | 1:32 am

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  2. Lushurm
    February 8th, 2010

    | 4:22 am
    I dont believe this is a nerf to Saurfang, he was actually bugged and was generating the blood power at a much faster rate than normal. Im guessing this fix is to return the fight to how it was normally.

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  3. Damnslinassface
    February 8th, 2010

    | 4:59 am

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  4. Mareth
    February 8th, 2010

    | 12:53 pm
    For Saurfang,I did him on 10m the day after 3.2.2 was out, and he had 3marks out by 40% when our DPS should have only been at 2tops by that point. Seems a little fast to me, but haven’t gotten to try him since this fix. Hope its a bit slower than that attempt was.

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  5. Pungchow
    February 9th, 2010

    | 12:10 pm

    why nerf saurfang?in fairness with people knowing what they’re doing he should only get it out twice,shoot,when i did it he just casted the second one almost RIGHT as he hit 0 HP..melee kiting the beasts..its easy

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  6. Lushurm
    February 11th, 2010

    | 8:30 pm

    Melee should not be used to kite the beasts, they are much better to be handeled by range DPS, and slowed with whatever your raid can use. Melee DPS kiting him means that its eaiser for someone to get hit, and he will generate more Blood Power.

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