Wintergrasp Changes
Written by Wildchild.

Quote from: Zarhym
In the next minor content patch, we will be making some minor alterations to the way in which the internal balance system for Wintergrasp works in an attempt to better support realms with greater variations in the level of participation between the Alliance and Horde. Since we have never gone into much detail about how this hidden system currently works, we’d like to explain exactly how it will work in the next patch. Keep in mind that, although this information may feel very new to you, the actual changes being made in the patch to the current system are relatively minor. You can view the Patch 3.3.3 Public Test Realm Notes here: http://forums.worldofwarcraft.com/thread.html?topicId=23329393385&sid=1

Here are the key systems in place behind the hidden Wintergrasp advantages and how they will function in the upcoming patch:

  • There is an internal tug-of-war scale not visible by players which will shift under specific conditions.
  • The scale starts at 0 (neutral) and can move up to 700 points in either direction favoring the Alliance at one end, and Horde at the other.
  • This scale is persistent and does not reset to 0 whenever control of Wintergrasp shifts.
  • If an attacking force captures Wintergrasp Fortress while under the effects of any of the advantages listed below (400-700 points in their favor), the scale tips 100 points in favor of the opposing faction.
  • If a defending force successfully defends Wintergrasp Fortress two battles in a row, the scale tips 100 points in favor of the opposing faction.
  • Each consecutive successful defense after a faction’s first two consecutive defenses will further tip the scale 100 points in favor of the opposing faction.
    • As a quick example, if the scale is at 0 and the Alliance capture Wintergrasp fortress while attacking, the scale will not move. If the Alliance defend Wintergrasp twice in a row after this, the scale will move 100 points in favor of the Horde. Each consecutive defense by the Alliance after this will move the scale 100 points further in favor of the Horde each time, bringing the Horde to 400 points in their favor after one unsuccessful defense and five unsuccessful attacks, a total of six Horde losses in a row.
    • As another example, if the scale is at 400 in favor of the Horde and they capture Wintergrasp fortress while attacking, the scale will move 100 points in favor of the Alliance. If the Horde defend Wintergrasp twice in a row after this, the scale will move 100 points in favor of the Alliance. Each consecutive defense by the Horde after this will move the scale 100 points further in favor of the Alliance each time, bringing the Alliance to 100 points in their favor after one unsuccessful defense and five unsuccessful attacks, a total of six Alliance losses in a row.
  • The following advantages are provided at the beginning of the battle for Wintergrasp whenever these corresponding ranges on the scale have been reached:
    • 0-300: No advantages granted.
    • 400: Faction starts with the Sunken Ring Factory under their control.
    • 500: Faction starts with the Sunken Ring and Broken Temple Factories under their control.
    • 600: Faction starts with the Sunken Ring and Broken Temple Factories under their control and gains access to Catapults after earning 1 kill in battle.
    • 700: Faction starts with the Sunken Ring and Broken Temple Factories under their control and gains access to Catapults, Siege Engines, and Demolishers after earning 1 kill in battle.

11 Comments so far

  1. Cruelous
    February 20th, 2010

    | 3:17 am
    This change really oughta balance it a bit.
    What really worries me is the lag caused by ~100 players in a really small area …

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  2. voluu
    February 20th, 2010

    | 4:10 pm
    The real problem with WG is, or at least on my server, the horde outnumber us 3 to 1. What would really be helpful is a straight 40 v 40 battle.

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  3. Becker
    February 20th, 2010

    | 5:02 pm

    Hidden due to low comment rating. Click here to see.

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  4. David Davidson
    February 21st, 2010

    | 5:33 am

    Hidden due to low comment rating. Click here to see.

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  5. shadowgale
    February 21st, 2010

    | 6:12 am
    yeah volou, i have your problem on my realm only its alliance outnumbering us about 100 to roughly 50 horde, we just get pwned everytime, when we get wintergrasp its a freackin holiday on out server, gotten it once in the last week, and thats been the way of it for about 3 weeks :P but i hope they can balance it out a bit more

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  6. Amalorre
    February 21st, 2010

    | 6:32 pm
    I hope they add some kind of system such as archers on the walls to keep the oppsing faction out of the fort. This would be mainly during the not battle time but it would also prevent anyone to fly in during the battle strait into the fortress. rogues eat us up doing that.

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  7. Deathfalcon
    February 23rd, 2010

    | 6:53 pm

    Well u guys complain about being fair yes horde on dnemaul have more in the battle I’ve seen a tenacity buffed imp an imp 1shot a warrior

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  8. Ethor
    February 23rd, 2010

    | 9:00 pm

    if this is being made to simulate a realistic defensive type encounter, then opposing factions should be teleported out of the fortress when the contest begins. However if they was to come into the fortress mid game without breaching a wall then they shoul dbe forced to come down the cliff faces near spirit rez in the back. IMHO it would make it more realistic as far as a defensive fight would go

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  9. Lekgolo
    February 24th, 2010

    | 11:22 am

    This will help because the alliance on my server are outnumbered 20-1 and in WG they constantly have 280 tenacity. It’s gotten to the point where you can go do your WG drop quests during the battle and still win.

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  10. April 12th, 2010

    | 11:14 am

    I don’t know whether or not this minor patch will really solve the core problem.. Depending on the alliance/hore balance on the server it’s still a david vs. goliath fight most of the times.

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  11. spriest
    April 16th, 2010

    | 9:16 am

    I have no idea what happened.
    On my realm alliance outnumbers horde, but it’s always been like that.
    Since 3.3 though we lose practically ALL games (well, 9/10) and are lucky if we can have VoA once a day, while we used to win 1/3 or 1/4 of battles.
    Hordes are increasingly stopping to join, because it’s a waste of time if you can only do 1/2 quests and have no access to VoA or pvp gear vendor.
    For players like me who have some alts and were using Wintergrasp for some gear, honor and raiding – this seems quite unfair.
    The most numerous faction should be limited: if 20 of one faction get in, not more than like 25 or 30 of the other faction should be accorded entrance. Tenacity does not help at all when you’re oiutnumbered 4/1, and even if you gather 10-15 vehicles together, 35 allies defending at the same spot will aoe them through in 20 seconds.

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