Cataclysm Stat & System Changes!
Written by Wildchild.
As many of you know from panels at last year’s BlizzCon and posts here on the forums since then, Cataclysm will bring about major changes to familiar character stats such as Intellect, Armor Penetration, Defense, and others, ultimately designed to make the effects of stats more easily understandable and make gear choices more interesting. As these changes will have a significant impact on how stats work and relate to one another, today we wanted to offer you a closer look at exactly what’s in store and explain some of the rationale before Cataclysm arrives.
The most obvious question these changes raise is “Why are stats being changed, and why now?” As the game has matured, we’ve run into increasingly complex issues with the current stat system. Many stats are inherently confusing, and the way they interrelate can feel convoluted. Attack Power, for example, currently translates to damage, but so does Armor Penetration. Defense provides five different statistical benefits of varying utility. Mana regeneration involves understanding multiple stats and rules and often ends up being irrelevant anyway. In addition, the difference between a “good stat” for a class and a “bad stat” can be extreme. Some casters want Haste but not Crit; hunters want Armor Penetration but not Haste. There are other overarching issues, as well, such as Intellect not being very exciting for casters despite it being a core stat — and these are just a few examples.
Our ultimate goal is make gear a more interesting (and less confusing) choice by making each stat valuable to more players. While the reasoning behind some of the following changes may be clear, we understand that you may have questions about some of the less obvious alterations, and we’ll do our best to answer any questions you may have here on the forums.
What You’ll See on Gear
Stamina – Because of the way we will be assigning Strength, Agility, and Intellect, non-plate wearers will end up with more Stamina than before. Health pools will be much closer between plate-wearers and other classes.
Spirit – Come Cataclysm, this stat should only be found on healing gear. Non-healing casters will have other systems in place to regenerate mana, and we are designing special solutions for Elemental shaman and Balance druids who often share gear with healers (more on this below). Raid buffs that currently boost Spirit (such as Blessing of Kings) will only boost the primary stats of Stamina, Strength, Agility, and Intellect. We are also likely changing the five-second rule and other quirks of the current regen system.
Intellect – Intellect will now grant Spell Power (more on this below). Intellect will also provide less mana than it currently does.
Haste – Haste will become more attractive for melee classes by allowing them to recover resources such as energy and runes more quickly. Our intention is for Haste to let you “do stuff” more often.
Block Rating – Block is being redesigned to scale better. Blocked attacks will simply hit for 30% less damage. Block rating will improve your chance to block, though overall block chances will be lower than they are today.
Parry – Parry no longer provides 100% avoidance and no longer speeds up attacks. Instead, when you parry an attack, it and the next attack will each hit for 50% damage (assuming they hit at all). In other words, Dodge is a chance to avoid 100% of the damage from one attack, Parry is a chance to avoid 50% of the damage from two attacks, and Block is a chance to avoid 30% of the damage from one attack.
Mastery – This is a new stat that will allow players to become better at whatever makes their chosen talent tree cool or unique. It’s directly tied to talents, so what you gain from improving this stat is entirely dependent upon your class and the talent specialization you choose. We’ll talk more about specific Mastery benefits in the future.
Armor – The way Armor mitigates damage is not changing, but the Armor stat has been rebalanced to mirror changes to the armor curve in Cataclysm. As a result, bonus Armor will go down slightly overall. We are also changing the mitigation difference among armor types so that plate doesn’t offer so much more protection than mail, leather, and cloth.
Resilience – This will only affect damage done by players and critical damage done by players. It will not impact crit chance, mana drains, or other such effects.
Strength, Agility, Hit Rating, Expertise, and Critical Strike Rating – These will all still appear on gear as well. Aside from situations mentioned elsewhere in this list, in general these will function similarly to how they do now, though the details — such as how much Hit Rating you might need to effectively combat high-level creatures (more on this below) — are likely to change.
Being Removed from Items
Attack Power – This stat will no longer be present on most items as a flat value, though it will still show up on some process. Strength and Agility, which will be present on items, will grant the appropriate amount of Attack Power (generally 2 Attack Power per point of Strength or Agility) depending upon which stat a particular class favors. Agility may provide less Crit than it currently does.
Spell Power – Spell Power is another stat that you’ll no longer see present on most items. Instead, as mentioned above, Intellect will grant Spell Power. One exception is that caster weapons will still have Spell Power. This allows us to make weapons proportionately more powerful for casters in the same way they are for melee classes.
Armor Penetration – This stat will no longer be present on items. Armor Penetration will still exist in talents and abilities.
Shield Block Value – This stat will no longer be present on items, since the amount blocked is always proportional to the amount of damage done. Talents and other effects might still modify the damage-reduction percentage from 30%, however.
Going Away Completely
MP5 – This stat will be removed from the game completely. Holy paladins and Restoration shaman will be redesigned to benefit from Spirit.
Defense – Defense is being removed from the game entirely. Tanking classes should expect to become uncrittable versus creatures just by shifting into Defensive Stance, Frost Presence, Bear Form, or by using Righteous Fury.
Spell Ranks – Spell ranks will cease to exist. All spells will have one rank and will scale appropriately with level. The levels at which you can learn certain spells are being changed in order to fill in some of the gaps, and we will be introducing some new spells to learn along the way as well.
Weapon Skill – This stat will be removed from the game completely. Classes will start with all the weapon skills they need to know and will not need to improve them.
What Else You Should Know
Combat ratings – All ratings will be much harder to “cap out” at maximum gear levels. Ratings will be steeper in Cataclysm, and creatures in later tiers of content will be harder to hit or crit, similar to how level-83 mobs are harder to hit or crit than level-80 mobs.
Reforging – While these changes will go a long way to making a wider variety of stats more attractive, we understand that sometimes you simply don’t want more Hit Rating on your gear or you’d rather have more Haste than more Crit. In Cataclysm, we are going to give players a way to replace stats on gear as part of the existing profession system. As a general rule of thumb, you’ll be able to convert one stat to 50% of another stat. While some conversions (like converting Stamina to Strength) won’t be permitted, the goal is to let you customize your gear more.
Gems – We are changing the gem colors of a few stats as a result of these adjustments. For example, Hit is likely to be blue instead of yellow. We’ll have more details on this in the future.
Changes to Existing Gear
As with previous expansions, we plan to roll out these changes and modify all existing gear shortly before Cataclysm launches, though it’s still too early to say exactly when. For the most part, the gear you have will still be good for you, though there will be exceptions, such as warriors using leather and mail armor.
If you are a tank (druids excepted), expect to see:
* No more Defense on gear. Existing Defense becomes Dodge, Parry, or Block Rating.
* No more Block Value on gear. Existing Block Value becomes Block Rating.
* You’ll have as much Stamina as you’re used to, though you may notice your tanking plate has a bit less Stamina than a comparable piece of DPS plate, since we tend to take the gem budget out of your most attractive stat.
* Bonus Armor on gear will go down slightly.
If you are a melee DPS class, druid tank, or hunter, expect to see:
* A lot more Stamina. Bear-form Stamina scaling will be lowered as a result.
* Strength if you wear plate. Agility if you wear mail or leather.
* Existing Attack Power becomes Agility and Stamina.Armor Penetration becomes Haste or Crit.
* No Intellect on melee gear. Hunters won’t need Intellect since they will no longer use mana. Shaman and Retribution paladins will get mana and spell damage in other ways.
If you are a DPS caster, expect to see:
* A lot more Stamina.
* All of your Spell Power converted to Intellect and Stamina.
* No Spirit. You won’t miss Spirit, though, because you won’t need it for DPS or mana regen.
If you are a healer, expect to see:
* A lot more Stamina.
* All of your Spell Power converted to Intellect and Stamina.
* Spirit instead of MP5. You’ll probably be happy with Spirit, though, because mana regen is going to matter more than it does currently. Healing paladins and shaman will benefit more from Spirit than they do currently.
If you are a Balance druid or Elemental shaman:
* You will still share gear with Restoration druids and shaman.
* Your gear will have Spirit on it. It won’t have Hit on it.
* You will have a talent that converts Spirit to Hit. We will adjust talents accordingly so that you want about as much Spirit as, say, a warlock wants Hit.
* Hit on rings and other such gear will still benefit you.
* Raid buffs will no longer boost Spirit, so you shouldn’t find yourself unexpectedly over the Hit cap because of buffs.
Many lower-level items with nonsensical combinations of stats, such as Agility and Spirit, will be changed. We’re also updating quest rewards, trade skills, and loot drops to support better itemization for class builds that weren’t widely available or used prior to The Burning Crusade (such as Balance druids).
We’re aware this is a lot of information to take in, but this is still only a piece of the larger picture, and many of these changes rely on integration with other systems we haven’t yet discussed in detail. In the weeks and months ahead, we’ll continue to tell you more about these changes, along with all of the new and exciting features we have planned for Cataclysm.
(Source)
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I do admit being able to mix and match stats is fun, but needing to balance SP, Haste, Crit, Hit, Spirit, Sockets, Int, HP, MP5 is alot to keep track of, especially if you are trying to maintain or achieve tier set bonuses.
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This dumbing down is seriously going quite far and I think will make getting and personalising your gear not as fun anymore..
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I agree with DG, I liked the challenge of know what gear fit well with my type of game play. They are just making the game to easy and it will become less fun.
Why can’t we just go back to vanilla.
=/
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So we are getting more stamina on our gear…so what when too many creatures can one shot me on a crit for 10k or more of my hit points? I’m not a tank, I never intended to be, and with how ICC nerfs dodge (which I might wrongfully conjecture) will continue in the future, extra stam only means that I die just as quickly cause I’m not a plate wearer with any sort of real armor value (hell, I have a level 50 hunter who’s tanking pet has higher armor than I do as a level 80).
These changes announced do not inspire confidence in my individuality in the upcoming expansion, even though this information is in the earliest stages. This announcement, I believe rightfully so, has struck a nerve in the community which I have conversed and raised fear of wide scale nerfing in the near future. Although I believe the WoW staff thought that this announcement would excite people about the future I think they have misunderstood what this information would do to the community, ie: make them wonder why they should keep playing if their work won’t mean nearly as much anymore.
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good thing ffxiv is just down the road eh.
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In other words, right now a paladin tank can really only do so much as gem stamina, enchant stamina/defense, roll on stamina/defense gear and thats it. I’m currently under the impression that maybe there will be more possibilitys and not so much a consensus among all players of what gear/spec/gem or enchant set is best.
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They’re not going to suddenly give clothies 50,000 HP, and we’re not going to see mage tanks. But think about it like this. I have a B-Elf Mage, 80, with reasonable gear and 18k HP. There’s bosses that do randomly-targeted one shot damage of 15k or more! And thats in Lich King … so the Cataclysm bosses are gonna be tougher, and meaner, and do much more damage. clothies are not going to stand a chance. So all that they’re doing is saying ‘okay lets lessen the chances of some classes dying significantly more often in a raid / dungeon environment than other classes’
In theory, what i’m saying shouldn’t matter, because (in theory) the tank is supposed to absorb ALL the damage, the DPS is supposed to deal damage, and the healer is supposed to keep the tank alive. The reality of it is that healers and other clothies tend to get killed too quickly if they are randomly targetted, or are victim of even a slight tank mistake or threat pull.
I don’t claim to be a great player, but this has happened to me many times, where I’ve wished that I could last just a couple of seconds when things go wrong.
Having said that, i’m not hugely in favour of the ‘dumbing down’ of stats but I do like the ability to turn excess hit into haste. However, as I was levelling up I always never knew quite what I was doing, why did i need Stat X, is it more important than Stat Y, and what’s the difference between Stat Y and Stat Z? They’re not taking away your precious ability to balance the perfect gear, nor gem properly. They are removing the redundancy in statistics which is now becoming more and more out of control every time they introduce new content.
A tank gets gear with lots of stamina on it. So there’s no defense, but there’s more stamina. Plate items, oddly enough, happen to be the only type of gear with this much stamina. Some cloth/leather/mail items have stamina too, but it’s significantly less. Tanky items (read: plate) will also have additional block rating on it. A healer item (read: also plate) will have … oh wait … less Stamina and more Spirit!
On the other hand, mages and warlocks will wear cloth items that don’t actually HAVE stamina on them, or have just a little bit, but have lots of intellect. But because of the new HP Stamina curves, a clothies ability to get a bit more HP with relatively low stamina stats is made better. But a clothie will never be able to tank a boss. In fact, just like now, a clothie will still not be able to solo even a simple instance 5-10 levels below us like plate wearers can.
Once again, I hope they don’t take it too far. We don’t want to end up in a situation where classes are pretty much all the same. But really people, wait to actually SEE how it’ll work before whining about how crap it’s going to be. You might actually find it more rewarding that way.
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Hot debate. What do you think?
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From my experience, Blizzard has come a long way since vanilla. Yes, they did dumb down the game, but most of the changes were good.
As for the gear, let me quote one line from the post:
“Reforging – While these changes will go a long way to making a wider variety of stats more attractive, we understand that sometimes you simply don’t want more Hit Rating on your gear or you’d rather have more Haste than more Crit. In Cataclysm, we are going to give players a way to replace stats on gear as part of the existing profession system. As a general rule of thumb, you’ll be able to convert one stat to 50% of another stat. While some conversions (like converting Stamina to Strength) won’t be permitted, the goal is to let you customize your gear more.”
This will let us customize the gear more then we can min max it now with the stats available. There is always a fear that blizzard will “brake” the game we love, but i don’t think that’s going to happen. Time will tell i guess.
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Lets be honest, Gear is not everything, skill is shown when you raid and arena you will always be able too see the ones that shine and know there stuff. As they are the ones that are not dieng in lava waves and green circles on the floor, theyw ill be the ones with the high dps, as they know there rotation and class. And im sure as the expansion comes out. Things will smooth out and and you wont just be stacking 1 stat! Anyway good old expertise and hit is still there too muddle you guys up
reply asap!
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but i do understand peoples points in the stats change and the armour/stamina
dont mind the bad spelling <3
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You’re crying about the ’simplification’ when they’re introducing reforging. You can change the stats on a piece of gear. If that’s not customization of stats, I don’t know what is. Quit the QQing and get to adapting. Deviate from what you’ve become used to the past two years. You did it from Vanilla, you did it from BC, and I’ll bet 5000 DKP you’ll do it for Cata.
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Also, clothies are NOT going to have the same stamina as tanks. You’re misreading the post. And learn to spell, please.
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One of the main reasons for it’s addictiveness, in my opinion, is that there is something for everyone in it. Be it that your into graphics, game play, gear, tactics, problem solving, leading or following. Even within the differant quests there is something for everyone. I doubt if anyone can honestly say that they are a master of all aspects of WOW.
This is why, certainly for me and im sure for many others this is also true, I’m returning month after month renewing my subscription. For the challenge of being able to change my emphasis, be it role playing, changing gear around to see what suites, raids or simply just socialising with other players.
If you remove or over-simplify an aspect of it, e.g. stats or gems, you lose part of the challenge. So WOW listen up and smell the coffee! You may get lots more passing trade, but your profit (as with any buisiness) is in “Regulars”.
Without the challenge this will be just another video game, hmm, where did I put my X-Box?
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Second, as far as the gear thing goes, the “dumbing down” of gear just makes it easier for you to be able to roll on pieces dropped by bosses. On my mage, I pass on alot of stuff because it’s got hit on it, or I’d be losing haste for crit. I could go through an entire 10 or 25 man and not see a single upgrade. This way, most of the gear will be an upgrade. And if it’s not, maybe I can reforge it into something I can use. And, let’s face it, how much gear balancing do most people do? “Um, I don’t need hit, so I pass.” “Um, that has haste, so I want it.” “Um, that has crit but no armor pen, so I pass.” Please. Here’s what mages do, use 2 SP/spirit gems for meta, then stack SP gems. Assas. rogues stack AP. Combat rogues stack Agility. If you think that getting the right gear and balancing it is complicated, you probably are one of those people getting carried.
And, finally, as far as the stamina thing goes, I’m sure it has to do more with dps classes. Why does a pally, DK, or warrior dps need more stamina than a rogue or enh. shammy? All five of them are melee classes, but in the same level gear, a rogue will have 3-4k less health. Why does that make sense? Why does a hunter have 2-4k more health than any other casting class? Why does any of that make sense to anybody? Tanks will still have more life. I doubt that tanks and casters will be sporting 50k health.
P.S. to the guy who thinks they should get rid of resilience, you must not pvp. Oh, and defense isn’t complicated. 540 and bosses don’t crit on you. Under 540 and bosses can crit on you. Pretty simple.
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Also removing the weapon skill is dumb, anyone can switch any weapons whenever they want. That is about like saying someone who is great at baseball, but has never played basketball before can pick up a basketball and instantly be pro at that also. Takes a bit of meaning out. Self scaling spells also takes the thinking out of going to train because they are always what they should be.
I dont like the direction this game has taken at all. Patch 3.2 started uber nerfing and removed all aspects of difficulty about the game. Very soon it will come down to 3 buttons and a red line to guild you directly to 80.
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As to your comments about defense being simple, you obviously don’t fully understand the defense stat then. It does lots more than simply make you uncrittable — it affects dodge, parry, block, and the chance to be missed. My point is that if your character has a Dodge stat, a Parry stat and a Block stat, these conceptually represent all the actions a character can take in order to avoid being hit, and to have additional stats is just an overcomplication.
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Every tom, dick and harry with a tanking weapon is gonna believe he can tank, no more skill required, no more stats needed… Theyre reducing tanks to dps with shields and healers to range dps with healing spells…
I certainly hope not, but tbh cata already feels like a gigantic fail, theyre taking everything in wow in the wrong direction, instead of making progressively harder and harder content as you gain experience, they are lowering the boom on absolutely everything in the game just to please the children whining about having to actually use their brains in a bossfight.
Blizzard, WoW jr. is a brilliant idea, you are making more money off adults than kiddies anyway.
Meh enuff QQ, but seriously blizz, you are forgetting that your customer base averages 32 years old.
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I also get SICK of hearing “welfare epics”. Have I seen bads in disgustingly good gear? You bet! And at least half were guilded and raiding. Don’t act like this is a problem with noobs messing up your PuGs just because they suddenly have access to gear they didn’t before. This makes it easier for good guilds to develop alts to get the balances they want or replace members who leave. This also is the only reason that actual new players don’t HAVE to do five years of progression just to see current (anything less than three or so years old) content. It is stupid to think that people act like there are enough new players to make guilds and be at the same level to progress through all the previous raids to “catch up”. The real problem is that most of you think they should never be able to catch up and that is ELITIST and wrong.
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That’s what I think anyway…
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Why the hell are you guys whining? This is not gonna kill how you play your class or when you can tell if people know how to play. The only thing this is going to change is make it so you don’t get those idiots in heroics that can only pull 500-1000. So stop qqing and figure it out. The energy for hunters is an amazing thing to. The more haste you have the faster it regens and last I checked alot of hunters get a bit of haste so if they had it right now they would kick alot more ass if you ask me.
Next is that I have played since vannilla and I know that they have dumbed the game down considerably but they have also increased the depth of the game. Almost no fights are as tough as icc 10/25 except maybe illidan and kil’jaedan were.
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The tanks (including myself) are concerned with losing talents that gave us our own style of tanking, in order to be “defensed cap”
The rogue’s are concerned that they will be locked into one talent tree(honestly everyone feels this will result in 3 very strict talent tree’s of leveling pvp and pve/raids)
the druid casters have no idea what to think other than they aren’t going to be as necessary and are already re-rolling several alts to prepare.
In other word’s, nobody liked this stat idea. It’s hard enough to weed out the non-raider’s with emblem gear being handed out like soup to hobo’s. Now the only way to tell is to get in there and watch them kill us all in horror.
This is a mistake and already SW:Kotor is looking like a new home for us.
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If I were to vote on one or two things, it would be Wow Jr or something even better. Certificates =)
Like having some sort of trainingcamp, x-amount of runs as healer/tank/dps in different surrounding, testing instances, raids or whatever…and get ratings from it. It might have been a player rating, but since so many youngsters tend to write things like “STFU U n00b” and similar, even if you just kindly greet them in random dungeon finder, I would guess that most would get inaccurate ratings very fast.
There’s really no easy solution, but there are a few that has some good points here. Sifu says that the good thing about getting good gear fast, is that new players and ALT’s can fill a role and get access to late content in a shorter time than forever. That is a good point, but still…gear was a easy way to tell the difference between ppl. It’s not a static fact, it can fail, but you get a rough hunch.
Now ppl are topgeared all over, without knowing anything about what they should do to ease everyone elses job in a raid.
With something close to a rating system, it would be possible to filter out some, so that people that actually make an effort to do good, wont have to wipe around with the failers.
This ruins the gaming experience for the serious players.
Anyways. Many interesting things and looking forward to more updates. Especially looking forward to try out haste vs energy regen on my rogue =)
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Hot debate. What do you think?
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course … baddies could still get carried… but not as much so as a single achievement now gets them carried….
I don’t believe achievements are required to be successful.. but if we had a statistic counter such as this we could see if some one has repeatedly tried and failed. Maybe cancel out one fail from the record every month to ensure the good ppl dont get counted off from grouping with the fails..
Just a thought…
Also.. I am upset with Blizz about all this crap… Melee DPS gear with higher stam than tank gear cause they know we’re gonna gem stam ? … thats not right… should be higher anyways…
Defense cap just by being in tank form ? … LOTS OF FAIL TANKS INCOMING!!
Same possibly for other classes… I am leveling a druid now .. and i would want to have to learn the hard way how to heal correctly… if your gonna spoon feed healing to me WHY AM I PAYING 15 a month to just click a button or 2 and win ?
I do think that having gear vendors and increasing the armor at certain points is smart… Conquest emblems allowed new 80s to get ahead of a bout 6 months of gear that they were behind on … BUT DONT DO IT EVERY TIME A NEW RAID COMES OUT !! then your just screwing over the ppl who worked on the previous one… new 80s could of worked on TOC then went on to ICC… wouldn’t of hurt them none…
And the game is rated Teen… anyone 13+ should be able to deal with not having their way… if not … they can learn it the hard way… grow up. So don’t dumb it down for the 10 year olds who shouldn’t be playing… imo
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As a warlock there are some things iam very excited about and some things iam very concerned about. Im very excited about the reforging i can finely get rid of the hit i dont need but iam very concerned about not having spirit on my gear since my fel armor converts 30% of spirit to SP iam concerned about how this will affect my build and what the are going to do to balance it out.
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Market forces being what they are I doubt enough people will drop WoW as a result, without being replaced by an equal number of 10 year olds, to get Blizz’s investor’s attention. Shame that they can’t maintain a ‘purist’ level where the art and theory remain the key to long-term success. I have small disagreements with some of their implementations in specific scenarios…but I think Cataclysm will dumb down to a cookie cutter level and those of us who relish a well thought-out character and raid dynamics will move on…
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As someone who enjoys raiding, teamwork, and long term goals, I think WoW is making things too simple too fast. It is too easy to get gear, copy a spec and then blend in with the people that actually learned how to play the game. Trade chat is already an unmoderated x-rated mess, solo-play has limits, particularly if you enjoy soloing on your 80 you invested so much time on. Heroics and farming do have thier place, but I personally don’t consider those enough of a reason to log on alone. Raiding becomes less and less attractive as every raid every week is another round of babysitting half the raid to try to get past a boss. 25 man raids shouldnt be easier when you kick a few people that are geared, and have achievements, but are just so oblivious to game mechanics you do better without them with just a smaller group.
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Hey, check this out: mastery system details have been revealed. The article is on this forum somewhere, not sure about the URL though.
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There really isn’t a lot of personalization you can do with the gear and stats right now as it is. If you want to be top of your role, you stack the stats you are forced to stack. Combat rogues, after hitting the hit cap, stack Armor Pen, ignoring socket bonuses. All gems Armor Pen. If you hit the crit cap, you add a little more hit then go back to ArP. Not a lot of fun, but taking any other stat, while feeling better to you, only nerfs you in your role as DPS.
Pally tanks have to do the same with stam gems. I’m sure the same failing applies to a number of other classes too. Unfortunately, with the stats as they are now a ‘completely original build and gem set’ more often than not equals a ‘wholly fail toon’
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this game is getting way to easy..these new notes in the xpac..as of right now shown here..are going to make the game even easier, and more boring then it already has become in wotlk..theres very little challenge to this game anymore..i mean u use to have to form solid raiding guilds to do upper teir content..now u can pug ICC the first week it came out and clear half of the place the first night. Cataclysm(as of right now) will probly lessen or destroy the already started process wotlk has become of the love so many people have for this game, and that i and many people i know over a dozen servers have already began to feel or been feeling for months now. i may only be speaking for the harder raider pve types out there, but come on.. i miss the challenge.
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Just done quick calculation, i dont understand why BLIZZ want more money about 11,000,000+ have active accounts on WoW, that is £9 x 11,000,000 a mounth! That is nearly (Give or take a few 2million ^^) 1 billion pounds a mounth! Take a out how much they pay they’re workers their still earning atleast 500 million+! Why they need to get more money, im happy with the game, if kids cant play then to bad, why ruin it or the rest of the 18+ players (Most on the WoW population). I think WoW jr would be a great idea! Trade chat might be used for trading!
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You make the game simpler and easier and you make the game more boring, lose some of the depth and make it less likely that people will continue to play.
Some players never understand how all the stats work but others investigate them in great depth and become expert. These people are much sought out ingame.
To me these moves seem more about making life easier for Bliz rather than trying to make the game better for players.
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I think a new talent system would add something fresh to the game.
To everyone who feels like they’re taking away from customization, you should consider that they are adding the reforging system, allowing you to change %50 of one stat to another.
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Good lord, grab your torch and pitchfork. Frankly, I understand exactly why they’re changing stats– because it’s more like a micromanagement game than it is an MMORPG. If you like managing Hp, Mana, MP5, Int, Crit, Haste, Spellpower, Spirit, and all that bloody mess then why don’t you go be an accountant, eh? Because that’s what some people feel like playing this game and that’s why they’re making the intertwining stats be “Dumbed down” a little. I for one don’t pay 15 bucks a month to play a Troll Accountant.
You all haven’t even seen the talent tree changes and how talents will tie into your stats yet like they’ve said it’s going to, not to mention this Path of the Titans thing, nor have you SEEN how the gems are going to affect stats with the changes. And as Tim mentioned, Reforging is going in as well. Stat changes may very well be a way to make things “Too easy” just as well as the various emblem changes–but it may also be a blessing in disguise for you to not have to fret so goddamn much over what stat you HAVE to stack before you can go out and raid again. I’m not afraid of change if it has a promise of being good and it’s silly for the lot of you to be.
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ok, so i get the whole armor thing as far as pvp. as a geared prot warrior, i tend to get the upper hand in a 1v1 situation in pvp. however, the new reform to armor may make the job of a healer a bit difficult in raids. my suggestion would be to make pvp gear… pvp gear, and pve gear… pve gear. example: lets take a mage vs. prot war> between spell reflect, heroic through, intercept, charge, and shield bash(not to mention stuns)… well prot wins. however, if the mage had 2-3 times the armor as they do now, and more stam on the pvp cloth set, it would balance out. there needs to be 2 different stat builds for 2 different aspects of the game. trying to balance them as a whole will never work.
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As a warlock with decent gear, I have mixed emotions about the changes. I love the boost in stamina for locks only because we have Life tap which converts stamina to mana so we are running on a never ending mana as long as we have health. I agree with several posts here about the increase being for the boss randoms. I cant tell you how many times I have been doing raids and have been nearly wiped by a boss when he charges or shoots a random flame.
What I am disappointed about is that I spend several frost and triumph emblems on gear for its bonuses such as spell power as well as gems. To see them wiped away…Now I have to put more gold in for new gems.
Before I judge too much on Blizzard, I have no choice but to play it out and see exactly how this will work. Might be great, might not.
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lol
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1 word for it all, absurd, 99% of it makes no sense, your taking the most vital major parts of the game out for a level 80, because of a few kids crying “boohoo i cant figure this out” KIDS, web your toon, know your role, or dont play, either way blizz, youll either lose me, or lose the next guy who cant “figure it out” because you cant PLEASE EVERYONE LIKE YOUR TRYING TO DO WITH THIS CRAP, but personally, it will probaly be me once you unload this crap onto the game and finish ruining it the way you have been slowly the past year, i think youll lose alot more GOOD players this way, way to ruin the game BLIZZ, keep up the bad work !!!
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did Blizzard do any research into how players would react to the new changes, i only see players annoyed, angry and disappointed, me included, i will quit wow at expansion release, are there any players who are really happy with the new changes? or has Blizzard screwed up wow so much that the number of players will drop loads when people quit and move to other games like Starwars, to me dumbing the game down has killed wow and its a dying game now.
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so about the gems, i know a few ppl who only gem in armor pennetration, but now it goes away and the gems will become worthless. would suck if we have to gem all the sockets again from new honor or money to replace the old gems or are the gems gonna be converted to stones again so we can make other gems from em?
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Blizzard! you are fools, made this game easier so KIDS can play, congrats you get more kids addicted to a soul sucking life destroying game when they should be studying for a future and at the same time you lose all the imba players who spent time and effort into becoming unique and far superior then other noobs who cant be arsed to learn there class, your taking all the skill out of the game that separates the good from the bad, I loved balancing my stats working out how to improve with little adjustments here and there, I out healed everyone and people couldn’t understand how I managed to be such an imba healer, your taking away the skill and your killing WOW, bet the numbers of players falls quickly with expansion due to more kids playing badly causing more wipes which will just make more adults leave, instead of ruining WOW why didn’t you just release a WOW KIDS version so all us imba players can carry on enjoying WOW. I quit and I was number 1 on server for my class on wow-heroes, Star Wars here I come.
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Thx Blizzard, I used to love this game but making it simple to play for retards has ruined WoW, which made me quit, I sold my account for £236 this allowed me to get my life back and will never look back. Real life is way to precious to wipe, every second counts.
Anyone thinking of quitting should do! Go get your real friends and family back, real life is amazing
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