We wanted to introduce some of the changes to dispel mechanics coming in Cataclysm. Our goals were to make dispelling a little less trivial to do in PvP, and to make sure there is more equity in dispel capabilities among healers in both PvP and PvE.
Within the system, there are currently five types of dispellable (or curable) buffs and debuffs: curse, disease, poison, defensive magic, and offensive magic. An example of defensive magic dispelling would be using a dispel to free a polymorphed ally, while offensive magic dispelling would be utilizing a dispel ability to strip away an enemy’s buff or heal-over-time (HoT) spell. The main distinction between these two types is in whether or not you can target an enemy with your dispel.
In Cataclysm each healing class will be getting three out of the five types of dispels, with one of these always being a defensive dispel magic. This design makes sure that finding a healer with the ability to remove magic isn’t restrictive in building teams for Arenas or rated Battlegrounds. It also allows the encounter designers to assume, when designing dungeon or raid fights, that every group can dispel magic.
In addition, we’re making the opportunity cost (what the player could have accomplished with different actions) for dispelling a bit steeper. We think the cost is too low for three reasons: 1) The actual mana cost is low. 2) You never waste a dispel. If you try to dispel a debuff that isn’t there then the dispel just won’t go off. 3) We have spells that remove debuffs with minimal input on the part of the player. In Cataclysm we are raising the mana costs, making it possible to waste mana by casting a dispel when there is nothing to dispel, and removing Cleansing Totem, Abolish Disease, and Abolish Poison from the game. With these changes in mind, we are working to plan dungeon and raid encounters where dispels aren’t in constant demand or spammed in order to be successful, though some need for dispels will still be a part of the design.
As previously mentioned, we are providing three dispel capabilities to all healing classes as follows:
* Druids will be able to dispel defensive magic, curses, and poison.
* Paladins will be able to dispel defensive magic, diseases, and poison.
* Priests will be able to dispel defensive magic, offensive magic, and disease.
* Shaman will be able to dispel defensive magic, offensive magic, and curses.
There is some trade-off that is being made in making these changes and we wanted to expand on this further.
* Protection and Retribution paladins will lose their current ability to dispel magic.
* All shaman will lose dispel disease and dispel poison in exchange for Restoration gaining dispel magic.
* Restoration shaman, Restoration druids, and Holy paladins will need to talent into their defensive magic dispels.
* Shadow priests won’t be able to remove disease in Shadowform.
* Mage, hunter, and warlock will retain their current dispel mechanics.
* Body and Soul remains the same, and basically any dispel mechanic not mentioned above is currently planned to remain as it is.
* When possible, we’d like to combine dispels into a single action. For example, the druid ability to dispel curses and poisons might be a single spell with a Restoration talent that also allows it to dispel magic. This part of the design isn’t finalized, however.
As with all of our Cataclysm previews, keep in mind that any of these decisions could change when we’re in beta.
Check out some clarifications and updates here:
http://forums.worldofwarcraft.com/thread.html?topicId=24038610691&postId=240364595977&sid=1#653
(Source)
Rather disappointing though… ToC 5man (The Black Knight) was quite fun as a tankadin with cleanse on my action bar. It’s one more spot to put buttons I use for other things, but self-cleansing has been a tankadin standard for a long time and we will all miss it profusely. It sounds like Purify (I hope that the right name, lol) will still be available for poisons and diseases, so it might not be so bad if thats the way they go with it.
Like or Dislike:
0
1
The only way to know how it will all work out is to play it. There are so many “beta” ideas and changes that will buff/nerf… Blizzard has shown us they know how to make the game playable and adjust when neccessary; wait and see.
Well-loved. Like or Dislike:
7
1
Kilijadan, drop the chicken little act. Shamans will still have a role in any decent raid comp. The sky is not falling. Relax(and by extension, stop trolling).
Hot debate. What do you think?
4
4
Ya, kili, thats a pretty stupid saying. they might be less utilized in pre-mades or 2v2 arena, but shammies will never go out the window. they have huge versatility, and i only ever use the cures on myself if im not healing. won’t be that big of a change, in my eyes. i mean, resto shammies already have to talent into a dispel mechanic, so they could just expand that to the overall one. simple, quick fix that doesn’t change any talent points at all.
Hot debate. What do you think?
5
3
To Quote Kilijadan, “there is a good chance that shamans might be cut out of raiding over all.” No, no there isn’t any chance of that at all. I’ve rarely heard any thing so retarded in my life… of course what can one expect from a bloke who writes “more fairer”
Hot debate. What do you think?
7
6
Hidden due to low comment rating. Click here to see.
Poorly-rated. Like or Dislike:
5
8
It will bring some confusion to PvP 2v2 because of the chance you will meet debuffs you cant dispel, but then again any change will do so.
Will be interesting to see in action.
Well-loved. Like or Dislike:
6
1