These are just some of the Ghostcrawler’s posts on the Druid class preview forum topic, about Druid changes in Cataclysm. The post turned out in to a big QQ fest about resto changes (209 pages at the time I’m writing this). GC did however replied to some questions that didn’t have anything to do with ToL or Resto, so the reading might be a bit confusing. If you want to read the whole discussion (209!) and see all replies by GC, hop over to the Blizzard Forums.
- In the text below i marked quotes GC replied to with Q, and GC’s answers with A.
- Most hots and dots, including druid ones, will benefit from haste and crit. The exceptions are things like Deep Wounds and Ignite, which are already tied to crit.
- We knew changing Tree of Life to a cooldown was going to be controversial. There was just no way a change this big would be unanimously accepted. My apologies if being a tree was what really drew you to the class.
Q: There is a large difference between “controversial” and being close to unanimously hated.
A: You don’t have any evidence of that though. Even within this thread, there are plenty of players who like the change. It’s not like we design around public vote anyway, but if you look at the old “Is Tree form fun?” thread, there were a lot of players on both sides of the argument. It was a change we wanted to do anyway, but we tested the water to see if the change would be unanimously hated. We concluded there were plenty of players in favor of it. I don’t know if the split was 50 / 50 or what, but it doesn’t really matter because it wasn’t a poll. It was just to take the community’s temperature.
I’m not saying you don’t have a right to feel passionately about any of this. It’s fine, understandable even, if you do. I’m just asking you not to assume that everyone must naturally feel the same way you do.
- We didn’t add new rotational spells to Restoration or Feral cat because, good lord, you have enough buttons already. We tried hard with Cataclysm to not add new spells just because. The specs that got new spells were ones we think had big holes in their rotation. You’ll still get new talents and mechanics so I expect there will be a lot to learn when the big game-changing patch rolls around.
Q: In short, are we trading the current Tree bonuses for a throughput cooldown, or are we gaining a throughput cooldown? Gaining one is fine–for all that the preview listed “no new spells,” you guys are clearly on top of that (regrowth crit to an AoE heal and a throughput cooldown, at least). Trading bonuses for a throughput cooldown, however, is simply at odds with HoT healing, which is all about consistency.
A: This is what we’re trying to do. On live today, druids are balanced around healing in tree form, meaning they give up a lot of utility just to be as good as other healers. When Tree of Life is a cooldown, then you’ll be balanced healing in night elf, troll, worgen or tauren form, and then you’ll be more powerful when in tree form. The nice thing about cooldowns is the difference can be pretty significant while active.
- We think there will be more reason to cast Healing Touch (perhaps with some number tweaks) for when you need to heal someone who has a real health deficit.
- Druids don’t have perfect analogues to the priest heals, but you can imagine Regrowth as the Flash Heal, Nourish as the heal, and Healing Touch as the greater heal. Lifebloom is something you’d put on a tank before healing with Nourish or Healing Touch (which might even refresh the stack). Rejuv will still be good for the reason hots are good. Wild Growth is still a group heal. Tranquility is an emergency heal, and we’ll change it to act more like Diving Hymn.
- We might (*might*) consider a minor glyph that kept the visual of the old tree form in some fashion even when not using the Tree of Life cooldown.
Q: GC, please just shoot us straight here. Many of us are adults, and we can accept it if the change is PVP-related as is being speculated on the boards… but your stated rationale in making this change currently counters everything you’ve previously posted about making gameplay about more interesting choices.
A: It’s not for PvP reasons. We just don’t think healing forms are a good idea.
Now if you want to talk about PvP, I’d agree that going tree was an interesting decision back when it came with huge penalties (like movement). That wasn’t very fun to actually play in though so we kept chipping away at the differences between being in tree form and not being in tree form until we were left to wonder what the point was. We asked players on these boards and elsewhere how attached they were to the form, and found some loved it, some hated it, and some were indifferent.
I don’t fault you at all if you loved the form though and I’m sorry if this makes playing a druid less fun for you.
Q: The same can be said about moonkins, yet this isn’t happening, why? it appears a double standard.
A: I’ve said this before, but we don’t think giving up everything (hyperbole, but you get the idea) to go into a dps form is that big a sacrifice, because you’re being compared to and presumably want to fill the role of classes and specs that do nothing but dps. It’s not a big deal for a druid to give up healing to dps like a mage, because the mage can’t heal.
But giving up abilities to heal is tough when priests, paladins and shaman don’t have to. If this was a single player game, we’d probably do something like say druids have to fully commit themselves to healing, but if they do, they’ll be 10% better at healing than any other class. In an MMO, it doesn’t feel fair to do that. So instead you make sacrifices just so you can heal as well as everyone else. But that ends up feeling unfair, so we give you most of the abilities you’d typically ever want to cast, and pretty soon the Tree of Life talent is just changing your visual. If it was super compelling gameplay, we’d probably be talking instead about ways to keep it.
Q: Hey GC can you expand on what Bashiok mentioned about changing the feral cat damage rotation to be slightly more forgiving?
He gave a few examples but I am still curious about it.
A: The recent Mangle change is a good example. Other candidates include letting Rake last longer, changing Mangle’s damage such that it’s not such a gigantic dps loss not to Shred, and / or changing the bonus of Savage Roar so that it’s not such a crippling dps loss if it falls off. Using Savage Roar after a target with cps on it has died will help too.
We still want the John Madden crowd to be able to try and maximize their dps. We just want players not playing at that level to not be so far behind (though behind is fine).
Q: So you’re making ToL a CD but what are you going to do about the fact that ToL gives us buffs and gives us a SP bonus that brings our SP equal to other healing classes. Without that buff our spell power is below all other casters are you planning on either raising the amount of sp granted by gear or giving us a talent that gives us that buff
A: We can put those buffs anywhere in the tree or remove them and just balance around it. Virtually every number in Cataclysm has to change anyway to support new character levels, health pools, combat ratings, going to a single spell rank, etc. There’s no reason to worry about how this would affect your relative power in today’s live build. At this stage I would focus on mechanics or design intent, not actual numbers. The numbers will start to be more important as we get closer to ship.
Q: What about constant polymorph immunity, 200% armor bonus, 15% bonus SP from spirit and 10% extra healing is kind of a big deal. Putting that on a CD is going to make an impact on Druid healing.
A: None of those things need to be tied to the Tree of Life form though, and in fact they are all examples of the kind of passive bonuses we’re trying to winnow out from talent trees.
Q: Other from the universal healing changes Resto Druids have absolutely NOTHING to relearn or spend time to master unlike the other healing class notes released.
A: Let me know how that Rejuv spamming with WG on cooldown works out for you at 85.
Q: Are the Tree (on CD) and Moonkin forms being updated? I don’t need details, I just would like to know if I can expect to see the same Owl form I have now in the next expac or if we finally will get more polygons at least.
A: We would like to. Those are on the list, but they’re expensive tasks because they require so much art time. You might be willing to have one fewer new boss models in order to get the forms updated, but if we did that and we added a new demon for warlocks and a couple of new models for other class needs here and there and pretty soon all of those bosses are going to end up looking pretty recycled.
Q: My post also addresses your counterpoint. Remove the poly immunity, shift the these-effects-are-only-to-bring-you-up-to-par-with-other-healers off the talent, and reduce the offensive restriction (to, for example, no offensive arcane spells). All of the mechanics reasons are thus addressed. A healing aura (which wouldn’t stack, and therefore isn’t 100% required) and additional armor (not always useful in PvE, and a tradeoff in PvP) remain, as well as the flavor of each druid role having its own form. The only remaining reason to remove it? Showing off gear.
A: But under your argument, the only reason to keep it is flavor. You have a talent that essentially says “gives the druid flavor” because all of the actual bonuses are baked in elsewhere. That’s our actual concern about the talent: increasingly it doesn’t do anything except change your art.
(Source)
People need 2 realize they r making ToL a CD, but it doens’t mean trees will be any less of a healer. It’s my understanding that they are putting in the passive talents for putting points in a certain tree. The sp from sprit, the X% extra healing done, and what not could easily just go there. What druids would lose is the vanity of actually looking like a tree. Which is saddening, but not 2 much of a loss as some people make it out to be.
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I’m noticing 2 false assumptions here.
1) ‘Hybrids are weaker.’ Blizzard dropped that design a loooong time ago. My druid can tank anything. Spec change and heal anything. Can Melee DPS anything. Can Caster DPS anything. And in case, can keep up with ‘pure’ classes. (Which only exist as DPS BTW.)
2) ‘Loosing ToL is a nerf.’ It is not. Druids will be able to heal as well as any class in Caster form. ToL is going to be a Heroism style boost on CD. It’s a changed utility that’s going to announce how much more ass you can kick for a set amount of time.
3) ‘Meters matter.’ As the Priest pointed out, raid utility comes at the cost of topping meters. How many Glyphs and Talents are taken to boost personal DPS at the cost of a class’s raid utility? And if a class is taking time to crowd control (root, knockback, stun, or whatever) spawning mobs, DPS is going to drop.
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Like I said to all the “Blood as Protection Death Knight” QQers. JUST RELAX!!
Instead of ToL being a mandatory thing like a warriors berzerker stance for dps, it will be very much like a paladins Avenging Wrath:
8% of base mana-Instant cast-3 min cooldown
Increases all damage and healing caused by 20% for 20 sec. Cannot be used within 30 sec of being the target of Divine Shield, Divine Protection, or Hand of Protection, or of using Lay on Hands on oneself.
Is that really so hard to see? In caster form (which means they will actually have to design gear for you guys for the first time in AGES) you will be just as capable compared to other healers in cataclysm as you are now with Tree form.
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I love how people still complain about how they will be able to keep up with other healing classes. If any of you complainers actually read what they intend to do and then used your heads a little you could figure out that your complaints have no basis. You can’t simply look at the current stats and the way everything works as of right now and then judge changes in cata. With the COMPLETE talent and stat overhaul, I’m pretty sure that the issue of needing tree form to be on par with other classes will be addressed. GC said enough times that they don’t plan on nerfing the class but simply making tree form less of a necessity and more of a cool thing to use like metamorphis, that will then provide a short term buff that will boost your healing above normal.
Kildragon – never sure why so many people seem to think that talking then thinking or simply never thinking at all is such a good idea
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@ Vainian
There is skill involved, especially in pvp, regardless of what a lot of people think. When a druid is doing that much healing and your not, think about this. You said you’re Disc. The main Disc mechanic for priest healing is absorption. A Disc priest will never be at the top of the healing charts. Also, especially in end game, gear makes a difference in how much you can potentially heal. His GS was probably much higher than your. On top of that, maybe you just suck at healing.
Also, holy priests can definitely keep up with the other classes in healing. As of right now, I would actually say that the healing classes are extremely balances. No class is way above the others and no class falls behind if you actually play according to the class mechanics.
And if you think that druid tanks are the best tanks out there, I don’t know which game you play. No druid tank will be able to keep up with a pally or a DK in AoE tanking and warriors are simply amazing at single target tanking. Druid tanks have a much larger health pool but take way bigger hits and get hit more because of their reduced damage mitigation. Please read my comment above and maybe realize why balanced classes make sense. If solid reasoning can’t change your mind then you’re a lost cause.
Kildragon – never sure why so many people seem to think that talking then thinking or simply never thinking at all is such a good idea
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@ Joshua
What exactly is the purpose of having a class such as a druid or paladin if they should be weaker at everything they do compared to other classes? If you actually think about your argument it becomes obvious that there is a huge practical hole in it. In every game, any class needs to be good at something or they would simply be a waste. Since according to your genius any hybrid class should suck at everything there wouldn’t be a point to playing them. Then you might say, “well why don’t you make them excellent at one thing and make them suck at the other things?” easy to explain, what would be the point of having any other specs if they are only playable in one spec? So make them decent at everything so people actually want to play them.
Kildragon – never sure why so many people seem to think that talking then thinking or simply never thinking at all is such a good idea
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So they say they are getting rid of it for utility purposes, but the thing is you can do everything that you need to do as a resto druid without ever leaving tree form. You can rez, buff, heal, run, anything that could really need to do when your job is to heal. So then why take it out when your reasoning behind it makes very little to no sense at all.
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ok well after reading this loosing tree form isnt so bad since it won’t decrease our healing, it sounds like the only thing we are loosing is what we look like which i could care less about long as our performance stays the same.
and vainian just because u cant heal as a priest doesnt mean u should rag on druids. i play both and they can keep up with eachother just fine….you just have to know what your doing. imo priests are the one healing class that blizz has made perfectly. so before you make assumptions about other classes learn to play yours first.
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For those of you failing to read the actual GC post fully let me break it down for you. Tree form is being made into a cooldown ability so that blizzard can balance resto druids at the NE, Taur, worgen, troll level. Treeform is going to turn into something like Warlock metamorphosis for healing. For those of you QQing about hybrids being able to do decently in multiple roles please go see how vanilla WoW was when paladins were either shitty tanks, shitty DPS, or pretty good healers; feral and boomkin druids were a joke, and resto was decent; enhance shamans were ok, elemental shamans were OP in PvP, resto shamans were good. Long story short, the hybrids were good at only one or two things. There were several problems though, one of which being the extreme lack of tanks on all servers, less than 1% of the WoW population being able to see endgame. Yes, most of the posters in this thread would be stuck on strat live farming for BLUES. Blizzard has made a lot of “changes that suck” that ended up being great for the game, conversely they have made a lot of bad decisions and either they never made it to the live servers or were dropped later. Just trust that by the end of it the game will be much more interesting to play.
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its all bulls**t i can guarantee it
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I seriously think everyone is missing the worst part of this. What has mankind been worried most about for the past few years? The environment. The environment that provides us with O2 to breath and the H2O to drink. This newest change is coming at an even worse time with Deathwing making the world much warmer. Now, not only will the world be experiencing global warming, but we’ll be experiencing dragon warming at a higher rate.
The loss of trees (trees account for a majority of O2 production worldwide.) will cause our world to heat so much that Northrend will melt, a more harsh environment will be found in the deserts(Tanaris and the like) and we will see an increase in smog and pollution from Mechanohogs.
The only thing we can do is have the engineers get to work on this problem soon. The world is changing, we have to save it or we’ll have to go to another planet far away and repeat “Pocahontas” to save our own.
LAWLZ- Da World of War Craft Gonna Asplode all over yo bellies.
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I think the whole concept of taking Tree of Life form away is stupid. I’d rather give up seeing my gear to be in a form and do better at my assigned job, than to do worse just so that other people can see my gear. Also, the fact that they want to make us up to par with other healer classes. First of all, the form is what makes us one of the best raid healers. And now with it on CD, raid healing will most likely be a drag. My personal opinion, is that unless they actually make the gear better, and the druid heals better, healing will go down the drain.But the Tree of Life form would be a good asset if it BOOSTED our spells past the average point of healing. Not just make them what they were before the expansion.
–EDIT– Plus, healing in tree form just looks better, haha.
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Seeing as im almost half decent at Raid heals and there for stuck doing it for all eternity, some big changes in game play for the tree would be nice. Still I can’t wait to see how it all comes out.
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My main is a druid healer, an I absolutely love Tree Form. The minor Glyph to keep the tree look would be something id make room for. That being said, I think the vanity pet sproutling that mirrors tree form should also look like the new form. I dont know about other trees, but I got it just to have a mini me around.
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Tree on CD? That sounds sad… We’ll see how it works on practice
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Here comes the WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHH Train.
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