GC on Holy Paladins in Cata

gcgroundbabyGhostCrawler is yet again active on the forums. This time, he’s replying to questions asked by concerned Holy Paladins, afraid for their raid spots in Cataclysm. (Something about losing their raid spots, as they are not going to be the dominant tank healers anymore.) Personally, i don’t believe in that, since it is the paladin healing niche, and i feel that they are concerned for no real reason, but that’s just my opinion on the matter.

However, Paladins ARE getting their raid heal, and there are many questions rising about that too. (you can check out Paladin Cataclysm Preview if you haven’t already). So, read his replies as statements, and if you want to read the whole discussion,  hop over to the forums. You can do that by clicking on the “source”.

This post will be updated in the next 24 hours if and when GC posts new info about Holy Paladins, and i believe he will,  as it seems he is satisfied with the discussions in the threads he posted in recently.

Quote from: Ghostcrawler
Healing Hands is one of the ways we want to let paladins raid heal and it might even be the dominant way. We want to give them a group heal that isn’t Circle of Healing or Chain Heal, because we’ve already done those spells and we want to do something new here.

What we want to avoid: “Well, we don’t have our paladin tonight to heal the tank, so let’s call the raid.”

What we also want to avoid: “Well, we have too many paladins and they can’t raid heal, so let’s replace one with an undergeared alt.”

There are extremes of course. All things being equal, we’d rather you not stack too many of any one spec. We just don’t want to make it impossible to heal a raid if your group of friends just happens to have a lot of Holy paladins.

(Source)

Our goal is for paladins to be able to raid heal. Don’t look at the designs for spells that none of you have even been able to try and conclude those mechanics can’t possibly allow you to raid heal and therefore our goal can’t possibly be met and will therefore be abandoned. It’s fine to raise concerns — that’s one of the reasons we announce stuff like this early — but some of you are trying to get a spell buffed that you haven’t even cast yet.

I will say our vision for the AE spell though is not that the paladin runs around constantly, but that you position yourself where you can do the most good. Sometimes that will be back with the healers. Sometimes that might be in the melee. Sometimes you’ll have to spread out and your group healing won’t be as efficient (in the same way a shaman’s group healing isn’t as good in the same scenario).

We aren’t going to give paladins anything resembling Circle of Healing. One (or two) of those spells in the game is plenty.

Spirit will be a good stat to stack but only to a point. Once you can heal say a six minute boss fight without going out of mana, then any additional Spirit is pretty much wasted. At that point stats like crit start to look pretty attractive because they increase your spell’s throughput without increasing the mana cost. Maybe you’ll be able to heal someone with one cast, allowing you to swap over and heal another player. In today’s healing environment, where a lot of that excess healing will be wasted overhealing, getting a huge crit on a spell isn’t nearly as valuable.

We’ll have to see how raid healing goes. We might be okay with the tendency for groups to still assign paladins to tank healing because they are particularly good at it. What we want to avoid are those cases where a group feels like they can’t possibly keep tanks alive because they lack a paladin or they can’t possibly keep groups alive because they have too many paladins.

(Source)