We’re continuing to refine the raid progression paths in Cataclysm, and we’d like to share some of those changes with you today. Please enjoy!
The first of the refinements being made is that we’re combining all raid sizes and difficulties into a single lockout. Unlike today, 10- and 25-player modes of a single raid will share the same lockout. You can defeat each raid boss once per week per character. In other words, if you wanted to do both a 10- and 25-person raid in a single week, you’d need to do so on two different characters. Normal versus Heroic mode will be chosen on a per-boss basis in Cataclysm raids, the same way it works in Icecrown Citadel. Obviously the raid lockout change doesn’t apply in pure Icecrown terms though, as this change goes hand-in-hand with a few other changes to raid progression in Cataclysm.
We’re designing and balancing raids so that the difficulty between 10- and 25-player versions of each difficulty will be as close as possible to each other as we can achieve. That closeness in difficulty also means that we’ll have bosses dropping the same items in 10- and 25-player raids of each difficulty. They’ll have the same name and same stats; they are in fact the exact same items. Choosing Heroic mode will drop a scaled-up version of those items. Our hope is that players will be able to associate bosses with their loot tables and even associate specific artwork with specific item names to a far greater extent than today.
Dungeon Difficulty and Rewards
10- and 25-player (normal difficulty) — Very similar to one another in difficulty; drop the exact same items as each other.
10- and 25-player (Heroic difficulty) — Very similar to one another in difficulty; drop more powerful versions of the normal-difficulty items.
We of course recognize the logistical realities of organizing larger groups of people, so while the loot quality will not change, 25-player versions will drop a higher quantity of loot per player (items, but also badges, and even gold), making it a more efficient route if you’re able to gather the people. The raid designers are designing encounters with these changes in mind, and the class designers are making class changes to help make 10-person groups easier to build. Running 25-player raids will be a bit more lucrative, as should be expected, but if for a week or two you need to do 10s because half the guild is away on vacation, you can do that and not suffer a dramatic loss to your ability to get the items you want.
We recognize that very long raids can be a barrier for some players, but we also want to provide enough encounters for the experience to feel epic. For the first few raid tiers, our plan is to provide multiple smaller raids. Instead of one raid with eleven bosses, you might have a five-boss raid as well as a six-boss raid. All of these bosses would drop the same item level gear, but the dungeons themselves being different environments will provide some variety in location and visual style, as well as separate raid lockouts. Think of how you could raid Serpentshrine Cavern and Tempest Keep separately, but you might still want to hit both every week.
We do like how gating bosses over time allows the community to focus on individual encounters instead of just racing to the end boss, so we’re likely to keep that design moving forward. We don’t plan to impose attempt limitations again though, except maybe in cases of rare optional bosses (like Algalon). Heroic mode may not be open from day one, but will become available after defeating normal mode perhaps as little as once or twice.
In terms of tuning, we want groups to be able to jump into the first raids pretty quickly, but we also don’t want them to overshadow the Heroic 5-player dungeons and more powerful quest rewards. We’ll be designing the first few raid zones assuming that players have accumulated some blue gear from dungeons, crafted equipment, or quest rewards. In general, we want you and your guild members to participate in and enjoy the level up experience.
We design our raids to be accessible to a broad spectrum of players, so we want groups to be able to make the decision about whether to attempt the normal or Heroic versions of raids pretty quickly. The goal with all of these changes is to make it as much of a choice or effect of circumstance whether you raid as a group of 10 or as a group of 25 as possible. Whether you’re a big guild or a small guild the choice won’t be dependent on what items drop, but instead on what you enjoy the most.
We realize that with any changes to progression pathways there are going to be questions. We’re eagerly awaiting any that we may have left unanswered. To the comments!
(Source)
I Honestly believe that this will indeed help the game.
Because of only being able to do one version of the raid a week there will be less ‘Carrying’, More casual guilds will make further progression, not having to worry about a 10 on one day, than a guild 25 on the next, being able to focus on one group of yours will increase their efficiency. Also, for all you hard core pissy about ‘Handouts’ and ‘Wel-fare epics’ well now those might as well not exist because all players will effectively get less loot each time.
But Idk… im just a dumbass casual player who would quit the game if i had to run the same raid on 5 different difficulties to get any piece of loot.
P.S. – The Hardcore will progress FASTER than the casual, and make end game Much faster than the others.
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I REALLY hope that blizzard makes 10 mans good and hard.
There’s nothing about a 10 man that makes it necessarily easier than 25 mans; I totally agree with the person who said that 10 mans should be tuned a little bit more strictly than 25s to balance out the easier coordination of having less players (well… generally easier coordination, some fights actually get easier the more people you have available to do stuff. That’s beside the point though).
Actually, I think that the current state of 10 mans would be fairly appropriate IF there was no 25 man gear. Right now, you have a decent but not overwhelming number of people who can clear 10 man normal, with less and less people really making significant progress on the 10 heroic modes. Take away all the 25 man gear that people currently have, and 10 mans would be even more legitimate. That’s all they really need to do in cataclysm — make it so that you can’t faceroll 10 mans with over powered gear.
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everyone dislike this post.
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While I dont mind the same gear dropping whether in a 10 or a 25 man raid, limiting us to only one of them per week will likely hurt the smaller guilds more than the gear upgrade will help.
Currently I run 10 man ICC with the small guild I’m in. Our 80s aren’t very well geared and its rare that we get past Lady D, thus saving me to a raid where I’m not going to accomplish much. I then run 25 man ICC in PUGs where I usually get to 7or8/12, and once 10/12.
If Blizzard’s going to now make me choose which of these raids I’m going to run every week, my guild’s going to miss me just about every week.
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Raids were designed that a full geared 25m guild can clear in a week imo. IF, u are not geared then this will not be achieved. I think raid locks seem to be the way to go for progression but the same group management like LFG dungeon finder can limit the lock. IF, the guild has XXXXX dps or gs this will allow for a XX day lock. I think guilds are gettin frustrated with gettin thru content and day 2 of the raid week has more and more no shows. The loot from this stuff should be able to overshadow badge gear and have eye buldging set bonuses. Tokens are the worst part of getting thru content w/ 25 ppl and tokens that are class specific. If ppl got some credits like epgp or dkp type of value toward a token this would be another approach for keeping the raiders showing up. I cant get more gear till we, 1) get thru the content 2) get a token or 3) you make new stuff I can get from another source (like VOA). I think planning in how to keep the regular raider interested is important to keep your subscriptions going. I have 4 alts 5k gs already, heal, tanks, dps…..whats left? Levelin’ my 7th 80 atm, trying not to let this stuff get old and uninteresting. Impress me blizz….plz
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I like that 25 man takes more synergy and has an extra mechanic or two you have to deal with. You should get to practice in 10man and then man up for the 25 version to earn better gear.
The lock out seems kind of lame, but it’ll promote guild alt night:)
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As a casual raider from a small guild with a craptastic computer, I have mixed feelings about this.
My framerates in 25s drop below 3 FPS on minimum settings. I’m virtually useless in large, mobile fights. 10′s are a healthier 5-10 fps (i.e. not great but still playable). Not everyone can afford a gaming computer, and not everyone can pug 25s (lots of gear requirements filter those unable to play long periods of time). It’s a little annoying that the best loot forces people from small guilds to pug the 25s with progressive guilds (and risk them having agendas with loot rolling, etc).
For people who either can’t pug 25s (time/gear constraints) or can’t enjoy the frenetic content (computers just barely passing minimum specs), the gear standardization gets a BIG thumbs up from me. This is a very, very good change IMHO.
However…
In spite of my god awful framerates, I love being able to pug 25s to learn the content so I can take it back to my guild without fear of being locked out. Winning loot is a bonus.
I’m not sure how I feel about only being able to run a raid once per week, 10 OR 25. However, with the loot standardization, this may be blizzard’s only option to keep progression guilds from going absolutely crazy (running a 25 + 2 separate 10s, and maybe even pugging a 3rd with the other 5 in a single week). Truthfully, those players/guilds are so competitive that they’ll push things to the limit regardless of what blizzard does.
Still, I think I’d personally rather let progressive guilds do that than get locked out of 10-man content with my own guild. Guess I’ll just have to pug for a few weeks then take it back to my guild for a fresh run. I do like the idea mentioned above of keeping the current end raids separated by 10/25, and consolidating earlier content. Also, what are they going to do about raid achievements (10/25 versions)?
Speaking of hardcore guilds/players, I would like to gently remind people that most of us discussing this are among the (probably) 20% of hardcore players blizzard has. I see a lot of comments about “if bliz wants to make a profit, then they’ll have to…” We’re a minority, folks. Hardcores will ALWAYS be moving to the “latest and greatest” (I’m thinking of Aion, and Bioware’s ToR when it comes out), and there’s nothing they can (or should, imo) do about it. Blizzard is going to have to keep the needs of the casuals in mind – because if casuals get intimidated, discouraged, and give up, no more WoW.
Case in point – FPS games like CoD:MW. The people who play those online have likely been playing FPS games for 10+ years. A newbie getting fragged in 3 seconds without having a clue what happened is NOT going to come back for more – the learning curve is just way too high.
It would be a tragedy if WoW goes the same route, and for that matter I applaud Blizzard’s efforts to balance the need for casuals to be able to jump into the fray while allowing hardcores the ability to take pride in their efforts. It’s a delicate act.
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I still stick to the no-grand-importance-of-gear raids to be out there too. Long live the Flame Leviathan! (But not longer than the enrage timer
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Honestly, bravo Blizzard, IF you actually do this correctly. A lot of us 10 man players are better than the average 25 man player who gets dragged through just because he got in a guild that could do it. However, I have little faith in proper management of this idea, and I doubt that A. you will properly increase 10 man difficulty to keep the unworthy out of them and B. you will properly increase the gear drop ratio to not penalize the 25 man raider.
I hate 25 mans because inevitably 10 people are retarded and unable to follow simple mechanics(3-4 if it is a full guild run). However, for those that love the large feel it is wrong to penalize them. Equalizing loot should have been in place from the beginning of the 10/25 man idea. However, honestly, 10 mans should be harder than 25 mans, in order to reward better players who don’t rely on large numbers the accomplishment of downing a boss.
The shared lock out makes perfect sense if you read what they said. If Bliz equalized gear and allowed both to be ran, the 25 man would still have the advantage, and the 10 man would get the shaft again. If they do give a proper ratio of gear, say 1 epic to 5 players, meaning 2 drops in 10 man and 5 drops in 25 man, then it completely balances loot and 25 man has no disadvantage. For those of you complaining about not being allowed to run both, in order to keep it fair, 25 would need to drop 3 epics, so the ratio of available drops wouldn’t be skewed by doing both.
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I think this will be a good change. Personally i don’t like the idea of a single lockout, but as far as the loot changes, i like it. It makes more sense to me. The lockout might not be so bad, however, because if you remember one of blizzard’s main reasons for only introducing 5 new levels was because they wanted to put more focus on end-game material. If there are 20 raids it won’t matter much that you can’t do them twice a week.
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One thing I think most have missed is the change to the guild structure in general and the talent trees. In earlier posts on the expansion it was stated that guilds could earn talent points based on members achievements, lvling, raids etc in the game and be shared by all members in the guild. By going to a lockout on for the 10/25 man raids, those guilds that chose to continue with the 25 man raids will earn more points (more members completing the achievement and raids etc) vs the 10. As a result those guilds will be able to open up talent tree or other “perks” from the new guild system quicker than the 10 man raid guild.
This will allow those guilds to access the more difficult content and better gear on those “heroic” runs than those that choose to go the 10 man route. As for the survivability of the smaller guilds in this type of system (how many of your members pvp?) and what types of “talents” and what advantage will it give your member will be available? That remains to be seen.
For myself, I will adopt a wait and see attitude before coming to any decision on whether I think the changes are a good thing or not.
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retarded
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well tbh i think its damn right lazy an ridiculious that 25 man and 10 man drop exactly same item level loot , it is penalising the guilds that do 25 man 5 – 6 days a week and basically BOOSTING every-one else. Pugs aint gonna bother trying 25 man with this stupid idea.
IMO if thats all they can be bothered to do, kill release of cataclysm until they can be botherd to work.
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the bad part of the loot sharing is that the gear quality will probably be a compinsation, since blizz probably doesn’t want people gearing their butts off in 10 man, then going in and facerolling 25′s, or saying 25′s are no longer fun since they already have the gear they need.
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Even though they say you will benefit more from 25 mans because they will drop more loot, if you think about 25 people versus 10 people, they would have to drop 5 items on 25 to get the equivalent of 2 items on 10 man (1 item per 5 people). To really get an advantage of loot dropping on 25 man, are bosses going to drop 7 or 8 items?
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I have 8 level 80s but i still hate this idea because i really only raid with 2 or 3 of them and with so many of the well geared people out there locked out because of only doing one of the 2 raid sizes there will be much less well geared groups available. Reality is that Blizzard cannot seem to keep up with putting out enough quality raids to keep up with this idea. What people need are higher quality experiences like karazhan and molten core for the people with the time and some single boss experiences like onyxia for people that dont have much time. There also needs to be some realization that a bigger raid has clear advantages. Back in vanilla wow in 40 man raids i got to experience better leadership because the best leaders were spread out over more guilds which mean a better experience for more players. Im sure having to deal with more noobs was a pain for these leaders but it made the raiding experience better for new players and hooked them for the long run.
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You are all blind! This is clearly a cop-out by Blizzard! Same loot in 10 and 25s? Shared Lockout? FFS!!!!
This means Blizzard do not have to put in any effort in the design process when thinking up gear for the different difficulties of raid progression i.e. make one item that drops in both 10 and 25, don’t bother to adjust stats, don’t bother to adjust the appearance, just increase the amount of loot that drops.
Shared lockouts mean less raiding – fact. Less raiding means Blizzard do not have to plough money into development of their infrastructure i.e. no need to build more servers, pay rent for server locations and staff to maintain these locations and all the other logistic costs.
More raids but less bosses??? This means Blizz spends less on development and design of raid instances, has less downtime complaints to deal with when servers go offline halfway through say a 10-15 boss raid (which happens due to their insufficient infrastructure – see my earlier comment), and overall have less cost and customer service management.
This is why 40man raids were dropped by Blizzard. The servers could not cope with so many 40man raids all running at the same time. It wasn’t a problem when they were first introduced, but as the game grew in popularity (shitloads more players signing up), the servers just could not handle the load. To remedy this, 40man raids were abandoned. Don’t listen to any poppycock about “difficult for players to manage large raids…”
The actual interior and geography of a raid dungeon is not hard to put together as they have a predefined game engine with all the tools to do so. The cost in both time and money comes from designing the fights and gear differences – not a problem for Blizzard anymore after Cataclysm comes out as there will be less boss fights and gear to design!
I believe these changes will chase the more mature, serious MMO player from the game. Blizz seems to forget that it’s these hardcore players that actually maintain a subscription on usually more than 1 account per person. Think again Blizzard!
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Just this week, my guild started a third 10 man ICC group. This has proven to be great so far because most of us are working adults with spouses and children to consider, and depending on demand we may continue this pattern in Cataclysm. The difference being that the 5-6 players in the guild who have the time and reputation to do 10mans and 25mans with the same toon are far better geared then the rest of us, who are limited in how much we can play.
Quite effectively, this will “level the playing field” between 10man and 25man guilds, and my guild will be able to get more of our alts in by scheduling multiple 25mans each week.
Besides, I prefer guild runs even though they hold my gearscore back because I like my guildies.
I’m loving this new concept in raid progression.
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I agree with bloodycure completely ppl probably wont even bother with the 25-man because it will be harder and longer to set up, AND FOR THE SAME GEAR, I kno0w I am kinda contrdicting myself from my last comment but I was excited for cataclysm… until now
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I disagree with a passion about the 10 and 25 man raids sharing the same lockout because for me, I do not like playing an alt as much and I like raiding throughout the whole week, with this new system I could get my raids done in like 2 days. the same loot system is nice I guess but you would defiantly need more loot to drop and the 25-man raid would have to be near the same difficulty as the 10-man which could be hard to do. For some1 like me who likes doing 10-mans and 25-mans with my guild it would be nice but wat about when we get fully geared and only wanna do the top 2-4 raids? depending on how many high class raids are being brought in. I think this takes away from the overall fun of playing this game
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What no one seemed to grasp is part of implementing a shared loot system between 10 & 25 man is the lockouts HAVE to be shared as well.
Using the previously established 5:1 ratio that would mean a guild that can run a 25 man will then run 2 (maybe 3) 10 mans simultaneously afterwards. If the raids are similar to ToC in size, then 5 bosses is 25 pieces of gear for a 25man, and then another 10 pieces of gear for each 10 man. That would mean 35 pieces per week for that 25 man group. Given that they want more than one raid at a particular tier then that would mean 70 (or 105 for 3 raids!) pieces of gear per week.
That is almost 3 drops per player per week. You would completely gear your character in 4-5 weeks at that rate. Yes that is assuming every drop has someone who needs it, and no drops are sold or DE. I know that is an unrealistic assumption.
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Dunno, like both, the chaoticness of ToC and the feel of 2nd and 3d EoE phases.
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I don’t think that the loot thing is a bad idea, but sharing the lockout period is a bad one
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D first of all you can’t count on all this information to be correct so if he wants to wait and see how everything actually turns out you should not be critisizing him. Second who are you to use Rosa Parks and MLK as an analogy and a bad one at that.
To the point though, 25 mans should have equal loot because the way they have it currently is you can run the first 4 bosses in ICC 25 and gear up enough to clear the harder content in ICC 10 but that harder content doesn’t offer better gear so in sense your doing easier raids for better loot and then the harder for nothing.
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Jj, why wait for when Cata comes out? Cancel your subscription now and boycott. It’s so stupid to sit there and whine about something and then you’re gonna wait to go through with your plan. When Rosa Parks got arrested, I’m sure MLK was like, “We’re gonna boycott these buses…..just as soon as this bus takes me back home.” No balls.
Personally, I don’t like the idea of having them share lockouts. The same loot, I’m down with that. Although I think 25 mans deserved better loot for the simple fact that, in a lot of aspects, getting 25 people to understand the same thing can be extremely difficult. But, I agree, sometimes it’s more difficult to organize 25 man raiding. My guild was having a problem with people signing up and no showing to the point that we blew our guild up and went strictly 10 man.
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Alright I read it wrong 25 mans drops more gear but still the whole lock out and no progression of gear level between the 10′s and 25 mans. It just seems like Blizz is making it easier , remember before even BC, the game was tough, now they are making endgame material more excessible to casual players I understand the business side of it but this game wasn’t brought up on… it just feels like everything is being given to players and only in half the time it’s pretty much called selling out man
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Personally, and in MHO.. I love the idea of making the loot equal in the 10 / 25 man raids.. Reason, some people are only able to get into 10 man raids.. However, I disagree with the Lock Out idea because your penalizing the guilds that do have the ability to get a 25 man raid going.. IMO.. Keep the lockouts the way they currently are, and give everyone the ability to run both of the raid sizes.. Helps both guild raiding parties.. IF you can only get the 10 man.. great.. But, BOTH the 10 and 25 man IMO should not share the same lock out.. BUT, the idea of having equal level loot available IS a fantastic IDEAL.. will keep the ELITES on the servers who shun everyone from controlling the direction of the game as a whole.. ALSO, loved the April 1st joke that Blizzard did.. It summed up MHO about ELITES on the servers and MY only objection to World of Warcraft.. Go Blizzard..!! Just my opinion..
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I anderstand that given more raids the decreasing of lockouts availiable will be nullified. But as somebody said, some people are serious with 25 mans and pug 10 mans. What nobody stated is that some people can ONLY pug for several reasons –> only run 10s. Which means a decrease of serious raiders available for pugs. Given more raids too ( which IS good), you end up with a possibly impossible (?) pug environment. True? P.S. No clue if that’s possible or how it would be, but I’d love to see a few-man ( or even 1 man) system based solely on skill giving raiding gear (possibly a single piece per run/ lockout for 1 man). This could function with vehicles or scaling mob stats based on your gear. Doubt it can be done on WoW today or in the near future, but I’d love to see it in, say, 5 years in any game? P.P.S. Why is the P.S. Longer than the main text?
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Way to screw up the game again Blizz. It’s obvious you’ll delete this post when you find it, but for hose who get to read, I hope that you understand that Blizz is making this game appealing to the casual gamer (as my guildy said) just so they can bring in revenue. It won’t be long before you can buy gear or gold and the game becomes pointless. I personally am candling my WOW subscription when Cataclysm comes out and am boycotting the game. I hope you all join with me.
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This is the coup de grace to hardcore raiding and the 25 man Old School Raider guild; it seems that EZ sauce raiding is now here to stay.
Can Bioware get SWTOR here fast enough?
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Oh boy, the changes on this I see where Blizzard is coming from. In my opinion you should be able to choose if you want to do a 10 and 25 man on the same raid in one week. My guild would run two 10 man teams for each raid we were geared for and the highest gear scored and most talented would run the 25 man that week like let’s say Trial of the Crusader, Onyxia, and ICC. I see that Blizzard wants newer guilds to feel the same experience as a more bigger, experience, older raiding guild but that’s what a raid guild is all about… To be the best, biggest, most highly rated guild and to do that the top guild needs to run everything that week! Like I said I don’t really shun the new idea Blizzard is trying to do but now you make it less enjoyable for the guilds that run the consecutive 10 and 25 man whether normal or heroic every week. It’s about progression people not making it easier. I neccessarily don’t agree with making 10 man and 25 man having the same drops either, that can actually cause a domino affect… Think about it all you would really need in a raid group is I’d say 15, I mean you get the same gear so why deal with the hassle of getting like 40 members on your guild? Regardless there will be big guilds but now it seems like they will be less efficent and the smaller guild will be more productive, a wierd turn of events from my past experience playing WOW, doesn’t really make sense to me but let’s see what happens then *Skeptical*
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Love the shared gear idea; long overdue. It will give the smaller guilds a much more even playing field. On the other hand the sshared lockout idea is penallizes the guilds that can run both content. My guild for enstance runs 3 tens and a 25 every week now we’ll be stuck with leaving behind tanks/heals that have work hard on toons because there’s only so much room. it took us a long time recruiting people and now i see us loosing all that cause they simply can’t get into runs on a regular basis.
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I think one of the main things they are trying to achieve is getting as many players seeing as much of the end game content as possible. Dropping the same loot in 10′s and 25′s will go a long way towards that. The issues currently with 25 man raids is simple; unless your guild is currently doing them, your limited to pugging (most are highly unsuccessful)providing you meet the required gear level and experience to even have a shot at the higher level gear. Badge gear has made it easier to progress but really was only ever a partial solution to the problem of bridging the gear gap between casual raiders and hard core end gamers. Naturally, this isn’t really fair for end gamers and guilds but probably best for the game IMO.
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I kind of like the whole same loot thing but I don’t like not being able to do both 10&25 man. Hopefully there is more raids in cata cuz even now I get bored cuz I’m saved to everything and hav nothing to do.
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I agree with Obnixilis. The amount of gear in 25 m raids needs to increase in proportion to the amount of people raiding. Otherwise, it would be statistically better to only run in 10′s to gear your toon; especially since the gear is going to pretty much be the same level. An unforeseen consequence might just be that the 25 m raid goes by the way of the 40 m raids in Vanilla WOW. It’s too much of a headache to gather and herd that many cats for no real significant pay off.
Additionally, I think Blizzard will inadvertently cut the epic nature of raiding with more instances yet fewer bosses and make them feel like glorified 5 m heroics. The only differences being that a few more of your guildies can tag along.
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To judge 10 and 25 man raids as the same progression is a poor idea. I know that Blizzard is thinking that they will make more money if they make raiding alot more accessible to casual players, but those casual players are’nt the players that paid for WoW subscriptions for years and helped Activision-Blizzard grow into the company they are now. So Blizz is pretty much spitting in the face of the loyal players who helps make them successful.
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I like that the same gear will drop for 10 man and that 25 man is more efficient. The smaller raids are a good idea, because 10+ bosses normally take a few days to do and you have to prepare for the whole raid by leaning the boss fights. I just hope that they make enough raids to go around with simialr gear.. I don’t want to see another Naxx/Uld boycott because the gear in there is bad. Perhaps upgrade the gear and bosses to ToC level for those raids in the future? Or maybe multiple instances of a raid(like the heroic idea, but more tiers).
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The only problem I have is simply this, When is Blizzard going to come up with Original gear ideas like in Burning Crusade where you could look in Shatt’rath and see no one wearing your gear. Ever since Naxxramas people have mentioned it, “man I’m sick of all the gear looking the same” Druid, Rogue look the same, Shaman, Hunter look the same, Warrior, Death Knight, Paladin. You get the picture, Why can we not have Unique gear.
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Changing the the lockout timer to be the same for both 10 and 25 man raids surely defeats the object of having both 10 and 25 man raids, especially as the loot will be the same for both. So for the dedicated raider you are cutting his/her raiding time in half. I am not sure why Blizz is going with this idea as it seems it will stop ppl raiding and therefor possibly stop ppl playing and stop paying(much more important to blizz). I am wondering if its to cut down the number of instances being used for the raids instead of upgrading the servers.
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Well, its kinda up in the air atm. Some raids could be good like this, such as the Onyxia-par raids, that are nice and easy, and provide some easy gaer for people. But progression raids? No. Keep progression as-is, at least until 2-3 patches later. I can imagine Naxx as a single lockout now, since few people do it anymore, but not Icecrown or even ToC. They are just to recent and progression oriented to put the lockouts together. The gear normalization is fine, but keep the lockouts seperate. It would enable the “fun” 10man and the “serious” guild-run 25man to continue, much as people do now.
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It depends how many drops are in the 25 man. If a 10 man boss drops 2 pieces (1 piece per 5 people) then a 25 man needs to drop 5+ pieces per boss to really have a payoff. The benifit of doing the 25s then is that because you get more drops, loot has a better chance of getting used rather then disenchanted/sold per lockout. (5 random loots have a better chance of getting distributed among 25 people, then 2 pieces amongst 10.)
I myself enjoy the freedom of running a 25 man with guild, and playing around in the 10 man with pugs each week, and I would miss the chance to experiance a given raid both ways.
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Well, I do like the loot being the same BUT, sharing lockout timers is gonna be stupid… For those who love raiding (me), we look forward to being able to raid all week… When 2 of your normal raids are made into one you are forced to choose 10 or 25 and end up not playing nearly as much…
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Interesting… The 25 man pug will be rare in cataclysm, but the smaller guilds will benefit a ton from this change.
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